character-terrain

Community

Terrain-aware footsteps for authentic audio.

AuthorSilac1995
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Character terrain detection and the corresponding footstep audio are not consistently synchronized across server and client, leading to mismatched sounds and reduced immersion.

Core Features & Use Cases

  • Detects the terrain under a character each frame via CharacterTerrainEffects and exposes CurrentTerrainType.
  • Resolves correct footstep audio using FootstepAudioResolver by cross-referencing terrain, boot material, and foot surface.
  • Enables future gameplay extensions for terrain-driven movement, weather interactions, and VFX.

Quick Start

Attach CharacterTerrainEffects to the character and ensure FootstepAudioResolver subscribes to the OnAnimationEvent to play terrain-specific footsteps.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: character-terrain
Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#character-terrain

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

Agent Skills Search Helper

Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.