character-terrain
CommunityTerrain-aware footsteps for authentic audio.
AuthorSilac1995
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Character terrain detection and the corresponding footstep audio are not consistently synchronized across server and client, leading to mismatched sounds and reduced immersion.
Core Features & Use Cases
- Detects the terrain under a character each frame via CharacterTerrainEffects and exposes CurrentTerrainType.
- Resolves correct footstep audio using FootstepAudioResolver by cross-referencing terrain, boot material, and foot surface.
- Enables future gameplay extensions for terrain-driven movement, weather interactions, and VFX.
Quick Start
Attach CharacterTerrainEffects to the character and ensure FootstepAudioResolver subscribes to the OnAnimationEvent to play terrain-specific footsteps.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: character-terrain Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#character-terrain Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.