city-build

Generate isometric 2048x2048 sprite sheets with red background keying.

2|1|Updated Feb 13, 2026
One-click install
npx skills add https://github.com/simplefarmer69/ape-claw --skill city-build
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: city-build
Source: https://github.com/simplefarmer69/ape-claw/tree/main/data/forge-skills/city-build
Command: npx skills add https://github.com/simplefarmer69/ape-claw --skill city-build

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires GenerateImage, and includes references (resource) components.

What problem does it solve?

This Skill automates the creation of consistent, hyper-realistic isometric sprite sheets for game assets, ensuring visual uniformity and saving significant design time.

Core Features & Use Cases

  • Sprite Sheet Generation: Creates 2048x2048 sprite sheets with a red background for transparency keying.
  • Consistent Formatting: Adheres to a strict 6x5 grid layout with specific directional views for each asset type.
  • Use Case: When developing a new building for the city game, use this skill to generate its sprite sheet, ensuring it matches the style of existing assets and is correctly formatted for the game engine.

Quick Start

Use the city-build skill to generate a sprite sheet for a new skyscraper building, using sprites_red_water_new.png as a reference.

Frequently Asked Questions about city-build

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate isometric sprite sheets for game assets?

To generate isometric sprite sheets for game assets, you use the city-build skill to process reference images and output 2048x2048 hyper-realistic sprite sheets formatted for seamless game engine integration.

What is the red background used for in isometric sprite generation?

The red background in isometric sprite generation serves as a dedicated color key for transparency keying, allowing game engines to easily isolate the asset and remove the background during rendering.

How do I ensure consistent grid layouts across multiple game asset sprite sheets?

To ensure consistent grid layouts across multiple game asset sprite sheets, the generation process adheres to a strict 6x5 grid layout with specific directional views, guaranteeing visual uniformity for buildings, vehicles, and nature.

Can I use a reference image to generate 3D isometric buildings?

Yes, you can use a reference image to generate 3D isometric buildings by providing a specified reference file, which the image generation tool uses to maintain the hyper-realistic style and isometric projection of existing assets.

Does this sprite sheet generation approach work for diverse game asset types?

Yes, this sprite sheet generation approach works for diverse game asset types including buildings, vehicles, and nature, applying consistent isometric projections and hyper-realistic styling across all generated outputs.