generate-pixel-animation-asset

Community

Turn sprite sheets into ready game animations.

AuthorUddoo
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Bridges generated 2D pixel sprite sheets into production-ready animation assets by coordinating Forge generation, Slicer cut plans, and manifest handoff for engines like Godot, Unity, or Phaser.

Core Features & Use Cases

  • End-to-end workflow: automates post-processing, cut-plan generation, and asset packaging from Forge outputs to per-action frames and a runtime manifest.
  • Preview & QA artifacts: exports previews (GIFs) and contact sheets to visually verify assets before handoff.
  • Engine-ready handoff: delivers assets/frames, assets/frames/<action>/*.png, and a runtime manifest (manifest.json) compatible with common 2D engines.

Quick Start

Provide Forge pipeline-metadata to generate frames, a manifest, and previews for your game project.

Dependency Matrix

Required Modules

Pillow

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: generate-pixel-animation-asset
Download link: https://github.com/Uddoo/generate-pixel-animation-asset/archive/main.zip#generate-pixel-animation-asset

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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