generate-pixel-animation-asset

Convert pixel sprite sheets into per-action animation folders with manifest.json and previews.

Updated Jun 5, 2026
One-click install
npx skills add https://github.com/Uddoo/generate-pixel-animation-asset --skill generate-pixel-animation-asset
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: generate-pixel-animation-asset
Source: https://github.com/Uddoo/generate-pixel-animation-asset/tree/main
Command: npx skills add https://github.com/Uddoo/generate-pixel-animation-asset --skill generate-pixel-animation-asset

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires Pillow, and includes scripts (resource) and references (resource) components.

What problem does it solve?

Bridges generated 2D pixel sprite sheets into production-ready animation assets by coordinating Forge generation, Slicer cut plans, and manifest handoff for engines like Godot, Unity, or Phaser.

Core Features & Use Cases

  • End-to-end workflow: automates post-processing, cut-plan generation, and asset packaging from Forge outputs to per-action frames and a runtime manifest.
  • Preview & QA artifacts: exports previews (GIFs) and contact sheets to visually verify assets before handoff.
  • Engine-ready handoff: delivers assets/frames, assets/frames/<action>/*.png, and a runtime manifest (manifest.json) compatible with common 2D engines.

Quick Start

Provide Forge pipeline-metadata to generate frames, a manifest, and previews for your game project.

Frequently Asked Questions about generate-pixel-animation-asset

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I turn a pixel sprite sheet into game-ready animation assets?

You turn a pixel sprite sheet into game-ready animation assets by providing Forge pipeline-metadata to automate post-processing, generating per-action frames, a manifest.json, and preview GIFs for engine handoff.

How do I cut a sprite sheet into individual frames for Godot or Unity?

To cut a sprite sheet into individual frames for Godot or Unity, the workflow applies Slicer cut plans to divide the sheet into per-action folders containing PNGs and a runtime manifest for the engine.

Can I generate a manifest.json and preview GIFs from a sprite sheet?

You can generate a manifest.json and preview GIFs from a sprite sheet through Forge post-processing, which exports visual QA artifacts and a runtime manifest compatible with common 2D engines.

Do I need Pillow to automate sprite sheet post-processing?

You need Pillow to automate sprite sheet post-processing, as it is the required dependency for handling image manipulation, frame generation, and preview asset creation.

What is the best way to package 2D pixel animations for Phaser?

Packaging 2D pixel animations for Phaser is best done by organizing cut frames into assets/frames/<action>/*.png folders and generating a manifest.json to coordinate runtime handoff.