generate-pixel-animation-asset
CommunityTurn sprite sheets into ready game animations.
AuthorUddoo
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Bridges generated 2D pixel sprite sheets into production-ready animation assets by coordinating Forge generation, Slicer cut plans, and manifest handoff for engines like Godot, Unity, or Phaser.
Core Features & Use Cases
- End-to-end workflow: automates post-processing, cut-plan generation, and asset packaging from Forge outputs to per-action frames and a runtime manifest.
- Preview & QA artifacts: exports previews (GIFs) and contact sheets to visually verify assets before handoff.
- Engine-ready handoff: delivers assets/frames, assets/frames/<action>/*.png, and a runtime manifest (manifest.json) compatible with common 2D engines.
Quick Start
Provide Forge pipeline-metadata to generate frames, a manifest, and previews for your game project.
Dependency Matrix
Required Modules
Pillow
Components
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: generate-pixel-animation-asset Download link: https://github.com/Uddoo/generate-pixel-animation-asset/archive/main.zip#generate-pixel-animation-asset Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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