cocos-vfx-browser-qa
CommunityAutomated VFX QA in browser for Unity battles.
System Documentation
What problem does it solve?
This skill automates browser-based acceptance testing for Cocos VFX blocks and combos in BattleScene preview. It uses a built-in browser/headless browser to verify VFX block effects and composed recipes running against http://localhost:7456 with previewMode=true and previewTarget=5, enabling health audits, per-block validation, and regression checks prior to merging vfx-block-registry.ts / vfx-effects.json.
Core Features & Use Cases
- Automated browser-based VFX acceptance testing for single blocks and block combos.
- Validation of playbackability, absence of load/play errors, and at least one visible output source (ParticleSystem or Animation).
- Generates runnable reports and screenshots suitable for review before code changes are merged.
Quick Start
Provide scope and runId to start an automated VFX browser QA run, e.g., scope=blocks runId=VFX-QA-2026-04-16
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: cocos-vfx-browser-qa Download link: https://github.com/eaglhuang/cocos_new/archive/main.zip#cocos-vfx-browser-qa Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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