cocos-vfx-browser-qa

Community

Automated VFX QA in browser for Unity battles.

Authoreaglhuang
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill automates browser-based acceptance testing for Cocos VFX blocks and combos in BattleScene preview. It uses a built-in browser/headless browser to verify VFX block effects and composed recipes running against http://localhost:7456 with previewMode=true and previewTarget=5, enabling health audits, per-block validation, and regression checks prior to merging vfx-block-registry.ts / vfx-effects.json.

Core Features & Use Cases

  • Automated browser-based VFX acceptance testing for single blocks and block combos.
  • Validation of playbackability, absence of load/play errors, and at least one visible output source (ParticleSystem or Animation).
  • Generates runnable reports and screenshots suitable for review before code changes are merged.

Quick Start

Provide scope and runId to start an automated VFX browser QA run, e.g., scope=blocks runId=VFX-QA-2026-04-16

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: cocos-vfx-browser-qa
Download link: https://github.com/eaglhuang/cocos_new/archive/main.zip#cocos-vfx-browser-qa

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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