What problem does it solve? Game projects accumulate architectural drift and untestable code when reviews are inconsistent. This Skill runs a structured, multi-phase review of implementation files against coding standards, architecture decision records, and game-specific performance concerns, producing a clear approval verdict. ## Core Features & Use Cases - ADR Compliance Checking: Locates referenced architecture decision records from story files, header comments, or git history and classifies deviations as violations, drift, or minor issues. - Parallel Specialist Reviews: Spawns engine, language, shader, UI, and QA testability specialists concurrently via subagents and aggregates their findings. - Structured Verdict Output: Produces a standardized review report covering standards, SOLID, game-specific concerns like frame-rate independence and hot-path allocations, ending in APPROVED or CHANGES REQUIRED. - Use Case: After implementing a combat system story in a Godot project, run the review on the new .gd files with the story path to verify ADR compliance and testability before marking the story done. ## Quick Start Ask the AI to run the code-review skill on your recently changed implementation files, optionally passing the related story file so ADR compliance can be checked.