code-review

Review game code for architectural, SOLID, and performance risks.

Updated May 13, 2026
One-click install
npx skills add https://github.com/FrancisVarga/the-dream-machine --skill code-review-francisvarga
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: code-review
Source: https://github.com/FrancisVarga/the-dream-machine/tree/main/.claude/skills/code-review
Command: npx skills add https://github.com/FrancisVarga/the-dream-machine --skill code-review-francisvarga

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Code reviews often miss architectural drift, SOLID violations, and testability/performance risks, leading to fragile systems and late-stage defects.

Core Features & Use Cases

  • Architectural and SOLID assessment: Checks dependency direction, layer separation, circular dependencies, and SOLID principles against project conventions.
  • ADR compliance and drift detection: Detects deviations from Architecture Decision Records using story context, implementation headers, or git history references.
  • Standards, performance, and game-specific checks: Validates doc comments, complexity/size limits, allocation risks, delta-time usage, cleanup, and safe null handling.

Quick Start

Run /code-review on the file you want reviewed.

Frequently Asked Questions about code-review

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I detect ADR drift and SOLID violations in a game development codebase?

A code review evaluates testability by validating complexity limits, allocation risks, and safe null handling. It produces a structured verdict with required changes to improve overall code maintainability and test coverage.

Can I check game engine code for performance risks like delta-time usage and memory allocations?

Yes, you can check game-specific performance risks by validating delta-time usage, identifying allocation risks, and ensuring safe cleanup and null handling. The review applies configured engine specialists based on file types to evaluate these constraints.

What is the best way to automate architecture compliance checks for shaders and UI code?

The best way to automate architecture compliance is running a code review that uses configured engine specialists based on file types. This evaluates UI, shader, and engine code against loaded project coding standards to output a structured verdict.

Does code review work for evaluating testability and coding standards in game development?

Yes, code review works for game development by evaluating testability, validating doc comments, and checking complexity and size limits. It loads project coding standards to ensure compliance and produces a structured verdict with required changes.

How do I get a structured code review verdict with required changes for my project?

To get a structured verdict, run a code review on your specified files. It evaluates architectural quality, ADR conformance, and performance risks, outputting a structured verdict detailing the required changes needed for compliance.