combat-ui
CommunityUnified combat UI from pre-battle to report.
Software Engineering#bevy#upgrade-tracking#combat-ui#battle-report#combat-resolution#unit-roster#kill-attribution
Authorgregoryraymond
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Coordinate and visualize complex combat systems in Bevy by exposing a unified pre-battle UI and battle-report workflow that tracks units, counters, and kill attribution.
Core Features & Use Cases
- Pre-battle and battle-report screens that spawn and transition through the combat flow
- Unit rosters, counter relationships, and kill attribution visuals to support debugging and design iteration
- Upgrade-tracking integration that maps upgrades to combat roles and highlights bonus kills
- Consistent design tokens and UI styling for panels, borders, and status indicators across battle views
Quick Start
Load the combat UI by triggering PendingCombatEngagement to open the pre-battle screen and proceed to the battle report after the fight resolves.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: combat-ui Download link: https://github.com/gregoryraymond/claude-agents-and-skills/archive/main.zip#combat-ui Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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