combat-ui

Community

Unified combat UI from pre-battle to report.

Authorgregoryraymond
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Coordinate and visualize complex combat systems in Bevy by exposing a unified pre-battle UI and battle-report workflow that tracks units, counters, and kill attribution.

Core Features & Use Cases

  • Pre-battle and battle-report screens that spawn and transition through the combat flow
  • Unit rosters, counter relationships, and kill attribution visuals to support debugging and design iteration
  • Upgrade-tracking integration that maps upgrades to combat roles and highlights bonus kills
  • Consistent design tokens and UI styling for panels, borders, and status indicators across battle views

Quick Start

Load the combat UI by triggering PendingCombatEngagement to open the pre-battle screen and proceed to the battle report after the fight resolves.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: combat-ui
Download link: https://github.com/gregoryraymond/claude-agents-and-skills/archive/main.zip#combat-ui

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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