Greg Raymond
Community@gregoryraymond · Canberra
Helping other people with their projects instead of doing my own!
Agent Skills by Greg Raymond
Showing 53 vetted skills indexed across 1 GitHub repositories.
solidjs-core
Explain SolidJS core reactivity using signals, effects, and memos.
geometry-smoothing-subdivision
Applies Laplacian smoothing and center-fan subdivision to coastal terrain meshes for refined boundaries.
game-state
Implement GameState resources and phase transitions in Bevy games.
ui
Define and enforce Bevy UI design systems with tokens and reusable components.
combat-ui
Coordinate and visualize Bevy combat systems with pre-battle UI and battle-report workflows.
geometry-debugging
Diagnose terrain and coastline geometry issues in Bevy pipelines.
materials
Implement Bevy 0.15 materials with StandardMaterial, custom traits, and AsBindGroup bindings.
rust-skill-creator
Generate Claude skill files from Rust crate or std library documentation.
solidjs-architecture
Organize SolidJS project structure and module boundaries for scalable apps.
input
Implement Bevy 0.15 input handling for keyboard, mouse, touch, and drag state.
texture-debugging
Diagnose texture issues in Bevy/WGSL/wgpu pipelines.
camera
Guide Bevy 0.15 orbital camera development with coordinate math and viewport conversions.
networking
Document multiplayer network architecture and messaging for reliable implementation.
rust-ownership
Diagnose Rust borrow-checker errors and identify root causes.
rust-idioms
Explain Rust idioms and anti-patterns for code reviews.
rust
Enforce cargo check, clippy, tests, and formatting in Rust workspaces.
vram-debugging
Diagnose VRAM leaks on AMD RADV GPUs in Bevy projects using vram-bench.
wgsl-shaders
Develop and refine WGSL shaders in a Bevy project with a structured workflow.
find-skills
Discovers and installs agent skills via CLI workflows and SKILL.md frontmatter metadata.
animation
Guide Bevy 0.15 animation with AnimationGraph blending and AnimationPlayer transitions.
solidjs-testing
Test SolidJS components and primitives with Vitest and @solidjs/testing-library.
geometry-mesh-decimation
Decimate terrain meshes with QEM edge collapses while preserving coastline boundaries.
geometry-screenshot-iteration
Guide screenshot iteration for Bevy terrain and coastline rendering debugging.
ecs
Reference Bevy 0.15 patterns for systems, queries, resources, and events.