Greg Raymond avatar

Greg Raymond

Community

@gregoryraymond · Canberra

3Followers
|
29Public Repos
|
53Published Skills

Helping other people with their projects instead of doing my own!

Agent Skills by Greg Raymond

Showing 53 vetted skills indexed across 1 GitHub repositories.

gregoryraymondgregoryraymond

solidjs-core

Explain SolidJS core reactivity using signals, effects, and memos.

Community
Intermediate
gregoryraymondgregoryraymond

geometry-smoothing-subdivision

Applies Laplacian smoothing and center-fan subdivision to coastal terrain meshes for refined boundaries.

Community
Advanced
gregoryraymondgregoryraymond

game-state

Implement GameState resources and phase transitions in Bevy games.

Community
Advanced
gregoryraymondgregoryraymond

ui

Define and enforce Bevy UI design systems with tokens and reusable components.

Community
Intermediate
gregoryraymondgregoryraymond

combat-ui

Coordinate and visualize Bevy combat systems with pre-battle UI and battle-report workflows.

Community
Advanced
gregoryraymondgregoryraymond

geometry-debugging

Diagnose terrain and coastline geometry issues in Bevy pipelines.

Community
Advanced
gregoryraymondgregoryraymond

materials

Implement Bevy 0.15 materials with StandardMaterial, custom traits, and AsBindGroup bindings.

Community
Advanced
gregoryraymondgregoryraymond

rust-skill-creator

Generate Claude skill files from Rust crate or std library documentation.

Community
Advanced
gregoryraymondgregoryraymond

solidjs-architecture

Organize SolidJS project structure and module boundaries for scalable apps.

Community
Intermediate
gregoryraymondgregoryraymond

input

Implement Bevy 0.15 input handling for keyboard, mouse, touch, and drag state.

Community
Intermediate
gregoryraymondgregoryraymond

texture-debugging

Diagnose texture issues in Bevy/WGSL/wgpu pipelines.

Community
Advanced
gregoryraymondgregoryraymond

camera

Guide Bevy 0.15 orbital camera development with coordinate math and viewport conversions.

Community
Advanced
gregoryraymondgregoryraymond

networking

Document multiplayer network architecture and messaging for reliable implementation.

Community
Advanced
gregoryraymondgregoryraymond

rust-ownership

Diagnose Rust borrow-checker errors and identify root causes.

Community
Intermediate
gregoryraymondgregoryraymond

rust-idioms

Explain Rust idioms and anti-patterns for code reviews.

Community
Advanced
gregoryraymondgregoryraymond

rust

Enforce cargo check, clippy, tests, and formatting in Rust workspaces.

Community
Intermediate
gregoryraymondgregoryraymond

vram-debugging

Diagnose VRAM leaks on AMD RADV GPUs in Bevy projects using vram-bench.

Community
Advanced
gregoryraymondgregoryraymond

wgsl-shaders

Develop and refine WGSL shaders in a Bevy project with a structured workflow.

Community
Advanced
gregoryraymondgregoryraymond

find-skills

Discovers and installs agent skills via CLI workflows and SKILL.md frontmatter metadata.

Community
Intermediate
gregoryraymondgregoryraymond

animation

Guide Bevy 0.15 animation with AnimationGraph blending and AnimationPlayer transitions.

Community
Intermediate
gregoryraymondgregoryraymond

solidjs-testing

Test SolidJS components and primitives with Vitest and @solidjs/testing-library.

Community
Intermediate
gregoryraymondgregoryraymond

geometry-mesh-decimation

Decimate terrain meshes with QEM edge collapses while preserving coastline boundaries.

Community
Advanced
gregoryraymondgregoryraymond

geometry-screenshot-iteration

Guide screenshot iteration for Bevy terrain and coastline rendering debugging.

Community
Advanced
gregoryraymondgregoryraymond

ecs

Reference Bevy 0.15 patterns for systems, queries, resources, and events.

Community
Advanced