wgsl-shaders
CommunityEfficient WGSL shader iteration for Bevy.
Authorgregoryraymond
Version1.0.0
Installs0
System Documentation
What problem does it solve?
WGSL shader development for Bevy can be slow and error-prone without a structured workflow, reference data, and a repeatable iteration protocol.
Core Features & Use Cases
- Iterative shader development: guidance to write, test, and refine WGSL code for sea_material.wgsl and fog_material.wgsl.
- Technique reference database: centralized set of shader techniques with descriptions and performance notes, loaded into context.
- Production-grade rendering strategies: best practices for rendering quality, performance, and top-down view considerations.
Quick Start
Begin by loading the reference database and opening sea_material.wgsl to apply the recommended iteration protocol.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: wgsl-shaders Download link: https://github.com/gregoryraymond/claude-agents-and-skills/archive/main.zip#wgsl-shaders Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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