wgsl-shaders

Community

Efficient WGSL shader iteration for Bevy.

Authorgregoryraymond
Version1.0.0
Installs0

System Documentation

What problem does it solve?

WGSL shader development for Bevy can be slow and error-prone without a structured workflow, reference data, and a repeatable iteration protocol.

Core Features & Use Cases

  • Iterative shader development: guidance to write, test, and refine WGSL code for sea_material.wgsl and fog_material.wgsl.
  • Technique reference database: centralized set of shader techniques with descriptions and performance notes, loaded into context.
  • Production-grade rendering strategies: best practices for rendering quality, performance, and top-down view considerations.

Quick Start

Begin by loading the reference database and opening sea_material.wgsl to apply the recommended iteration protocol.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: wgsl-shaders
Download link: https://github.com/gregoryraymond/claude-agents-and-skills/archive/main.zip#wgsl-shaders

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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