shader

Develop GLSL fragment shaders for procedural graphics in WebGL and Three.js.

Updated Feb 12, 2026
One-click install
npx skills add https://github.com/duc01226/SoftwareDevCareers --skill shader-duc01226
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: shader
Source: https://github.com/duc01226/SoftwareDevCareers/tree/main/.claude/skills/shader
Command: npx skills add https://github.com/duc01226/SoftwareDevCareers --skill shader-duc01226

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

GLSL fragment shader development enables GPU-accelerated procedural graphics, letting you generate textures, patterns, and animations without CPU bottlenecks.

Core Features & Use Cases

  • Shapes (SDF), patterns, noise (Perlin/simplex/cellular), fBm, colors (HSB/RGB), matrices, gradients, and animations
  • Use cases include generative art, textures, visual effects, WebGL, and Three.js shaders

Quick Start

Create a basic fragment shader that outputs a gradient or simple color using gl_FragCoord and u_resolution

Frequently Asked Questions about shader

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write a GLSL fragment shader for procedural graphics?

Writing a GLSL fragment shader involves structuring code to execute on the GPU, utilizing uniforms like time and resolution alongside common GLSL functions to render procedural patterns and textures.

What is GLSL fragment shader development used for?

GLSL fragment shader development enables GPU-accelerated procedural graphics, allowing you to generate textures, patterns, and animations without CPU bottlenecks for generative art and WebGL visual effects.

Can I use GLSL fragment shaders in a Three.js scene?

Yes, you can apply GLSL fragment shaders in Three.js scenes. They integrate directly into WebGL projects to render procedural visuals like shapes, gradients, and animated patterns.

What's the best way to generate procedural textures without CPU bottlenecks?

The best way to generate procedural textures without CPU bottlenecks is developing GLSL fragment shaders to execute computations on the GPU, utilizing SDF, fBm, and Perlin noise techniques.

How do I apply SDF and noise techniques in a fragment shader?

You apply SDF and noise techniques in a fragment shader by using common GLSL functions to calculate signed distance fields for shapes and generate Perlin or cellular noise for procedural patterns.

Do I need to know WebGL to create procedural visual effects with GLSL?

You need a basic understanding of WebGL concepts and fragment shader structure, including uniforms like resolution, to effectively create procedural visual effects and integrate them into graphics projects.