ck:shader

Write GLSL fragment shaders for procedural graphics in WebGL and Three.js.

Updated Apr 23, 2026
One-click install
npx skills add https://github.com/snake-dev-team/snake-backlink-forge --skill ck-shader-snake-dev-team
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ck:shader
Source: https://github.com/snake-dev-team/snake-backlink-forge/tree/main/.claude/skills/shader
Command: npx skills add https://github.com/snake-dev-team/snake-backlink-forge --skill ck-shader-snake-dev-team

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This Skill provides a platform to write and execute GLSL fragment shaders for creating procedural graphics, textures, and visual effects.

Core Features & Use Cases

  • Procedural Shader Creation: Generates GLSL fragment shaders for various graphical effects and textures.
  • Pattern Generation: Offers a wide range of patterns, including shapes, noise, and color gradients.
  • Use Case: Ideal for developers and artists who want to create custom shaders for WebGL, Three.js, or other 3D rendering engines.

Quick Start

Generate a shader to create a cloud texture using the shader skill with the argument 'clouds'.

Frequently Asked Questions about ck:shader

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate procedural GLSL fragment shaders for 3D graphics?

You can generate procedural GLSL fragment shaders by providing a descriptive argument like 'clouds' to this shader generation Skill, which then writes the required visual effect code for your 3D graphics.

What is procedural shader generation used for in WebGL and Three.js?

Procedural shader generation is used to create generative art, dynamic textures, and visual effects in WebGL and Three.js by writing GLSL fragment shaders that algorithmically render graphics.

Do I need to know GPU programming concepts to use this shader generator?

Yes, using this shader generator requires a basic understanding of GLSL and GPU programming concepts to effectively implement the generated procedural graphics, textures, and visual effects.

Can I use this to write GLSL shaders for noise patterns and color gradients?

Yes, this Skill explicitly handles writing GLSL fragment shaders for procedural graphics, covering various topics including noise patterns, color gradients, shapes, matrices, and animations.

What's the best way to create a cloud texture using a GLSL shader?

To create a cloud texture using a GLSL shader, use this Skill's procedural generation capabilities by passing 'clouds' as the argument to quickly generate the required fragment shader code.