ck:shader

Author and refine GLSL fragment shaders for WebGL and Three.js applications.

1|Updated May 4, 2026
One-click install
npx skills add https://github.com/auxi-wardrobe/auxi-all-in --skill ck-shader-auxi-wardrobe
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ck:shader
Source: https://github.com/auxi-wardrobe/auxi-all-in/tree/main/.agents/skills/shader
Command: npx skills add https://github.com/auxi-wardrobe/auxi-all-in --skill ck-shader-auxi-wardrobe

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires three.js, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill allows users to write and experiment with GLSL fragment shaders for creating custom visual effects in web graphics and games.

Core Features & Use Cases

  • GLSL Shader Writing: Write and test GLSL fragment shaders for WebGL and Three.js applications.
  • Pattern Generation: Generate patterns, textures, and procedural graphics using GLSL functions.
  • Use Case: Imagine you are developing a web-based game that requires unique water, sky, or particle effects. Use this Skill to write custom shaders for these effects.

Quick Start

To create a basic shader, run the shader tool with the following command: use ck:shader create shader --name myShader.

Frequently Asked Questions about ck:shader

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write GLSL fragment shaders for procedural graphics in WebGL?

Yes, you can use this Skill to write and test GLSL fragment shaders for Three.js applications. It empowers you to author and refine GPU-accelerated visual effects, making it suitable for creating custom textures and procedural graphics in web environments.

Do I need Three.js to execute GLSL shaders created with this tool?

Yes, you need a graphics library like Three.js for shader execution. This Skill requires Three.js as a dependency to run and test the GLSL fragment shaders designed for GPU-accelerated graphical effects in web environments.

How do I generate custom textures and patterns using GLSL?

You generate custom textures and patterns using GLSL by writing fragment shaders that mathematically define visual outputs. This Skill allows you to author and experiment with these shaders to create procedural graphics for web-based games and applications.

Can I create water and sky visual effects for web games using GLSL?

Yes, you can create water, sky, and particle visual effects for web games using GLSL. This Skill enables you to write custom fragment shaders specifically for generating unique GPU-accelerated graphical effects in web environments.

What are the limitations when using GLSL fragment shaders for web graphics?

A limitation of using GLSL fragment shaders for web graphics is the requirement of a graphics library like Three.js for execution. The Skill focuses on authoring fragment shaders, meaning you need an existing WebGL-compatible environment to run them.

What is the best way to start experimenting with GLSL fragment shaders?

The best way to start experimenting with GLSL fragment shaders is to run the shader tool with the command `use ck:shader create shader --name myShader`. This allows you to author and refine custom visual effects for WebGL and Three.js applications.