shader

Writes GLSL fragment shaders for procedural graphics in WebGL and Three.js.

1|1|Updated Jan 15, 2026
One-click install
npx skills add https://github.com/Thanh-apero/apero-kit-cli --skill shader-thanh-apero
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: shader
Source: https://github.com/Thanh-apero/apero-kit-cli/tree/main/templates/skills/shader
Command: npx skills add https://github.com/Thanh-apero/apero-kit-cli --skill shader-thanh-apero

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill helps developers create and optimize GLSL fragment shaders for procedural graphics, providing a streamlined workflow for generating shaders and applying them in web-based graphics and visual effects.

Core Features & Use Cases

  • Shader Development: Facilitates the creation of GLSL fragment shaders for custom graphics effects.
  • Pattern Generation: Offers functions for creating geometric patterns, color gradients, and procedural textures.
  • Noise and Turbulence: Incorporates noise functions such as Perlin, simplex, and cellular noise for natural-looking textures.
  • Use Case: Imagine you need a shader for generating a unique, procedurally generated texture for a 3D model. This Skill allows you to write the shader directly and use it in your projects.

Quick Start

Write a fragment shader to create a gradient texture using the built-in functions in SKILL.md and apply it in your Three.js project.

Frequently Asked Questions about shader

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write GLSL fragment shaders for procedural graphics in Three.js?

This Skill generates GPU-accelerated GLSL fragment shaders for procedural graphics in WebGL and Three.js. It provides built-in functions for creating geometric shapes, applying color transformations, and generating procedural textures for 3D models.

What is the best way to generate procedural textures using GLSL noise functions?

The best way to generate procedural textures using GLSL is by leveraging built-in noise functions like Perlin, simplex, and cellular noise. This Skill incorporates these functions to help you create natural-looking textures and complex patterns directly on the GPU.

Do I need to know GLSL to create procedural shaders for WebGL?

Yes, you need a basic understanding of GLSL and procedural graphics principles to create procedural shaders for WebGL. This Skill is designed for developers who already have foundational knowledge of shader development and need to streamline their generation workflow.

Can I use this to apply color transformations and geometric patterns in a fragment shader?

Yes, you can use this to apply color transformations and generate geometric patterns in a fragment shader. It offers specific functions designed to facilitate the creation of custom graphics effects, gradients, and shapes for your WebGL projects.

How do I create a gradient texture with a GLSL fragment shader?

You can create a gradient texture with a GLSL fragment shader by utilizing the built-in functions provided in the Skill's documentation. This allows you to write the shader directly and seamlessly apply the resulting procedural texture in your Three.js project.