threejs-shaders

Create custom GLSL shaders for Three.js ShaderMaterial and RawShaderMaterial.

1|Updated Dec 6, 2025
One-click install
npx skills add https://github.com/CesarG503/THREE-game --skill threejs-shaders-cesarg503
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: threejs-shaders
Source: https://github.com/CesarG503/THREE-game/tree/main/.agent/skills/threejs-skills/threejs-shaders
Command: npx skills add https://github.com/CesarG503/THREE-game --skill threejs-shaders-cesarg503

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill empowers you to create unique visual effects and customize the appearance of 3D objects in Three.js by writing custom shaders (GLSL).

Core Features & Use Cases

  • Custom Materials: Define unique looks for your 3D models beyond standard materials.
  • Vertex & Fragment Shaders: Manipulate geometry and pixel colors for advanced effects.
  • Use Case: Apply a dissolve effect to a 3D model, create a pulsating glow around an object, or implement a custom water shader with realistic ripples.

Quick Start

Use the threejs-shaders skill to create a basic red material with a vertex shader that displaces vertices and a fragment shader that outputs red.

Frequently Asked Questions about threejs-shaders

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write custom GLSL shaders for 3D graphics in Three.js?

To write custom GLSL shaders in Three.js, define vertex and fragment shader code to manipulate geometry and pixel colors. This approach enables advanced visual effects and material customization beyond standard Three.js materials.

What visual effects can I create using ShaderMaterial in Three.js?

With ShaderMaterial in Three.js, you can create visual effects like object dissolving, pulsating glows, and realistic water ripples. These effects are achieved by programming vertex and fragment shaders for fine-grained rendering control.

When do I need custom shaders instead of standard materials in Three.js?

You need custom shaders in Three.js when standard materials cannot achieve your desired visual appearance. They allow procedural geometry generation and unique pixel color manipulation for advanced 3D graphics rendering.

What is the difference between ShaderMaterial and RawShaderMaterial for 3D visuals?

ShaderMaterial and RawShaderMaterial both provide fine-grained control over Three.js rendering pipelines. RawShaderMaterial offers lower-level access without built-in Three.js uniforms and attributes, requiring more manual setup for your custom shaders.

How do I apply a dissolve effect to a 3D model using GLSL?

To apply a dissolve effect to a 3D model using GLSL, write a custom fragment shader that gradually discards pixels based on a noise threshold. Three.js ShaderMaterial facilitates passing the necessary custom uniforms to achieve this visual effect.

Do I need prior GLSL knowledge to use custom materials in Three.js?

Yes, prior GLSL knowledge is required to use custom materials in Three.js effectively. You must manually program vertex and fragment shaders to displace vertices and define pixel colors for advanced visual effects.