ck:shader

Generate GLSL fragment shaders for procedural graphics in WebGL and Three.js contexts.

Updated Apr 9, 2026
One-click install
npx skills add https://github.com/DatTran26/KienTruThiHanh --skill ck-shader-dattran26
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: ck:shader
Source: https://github.com/DatTran26/KienTruThiHanh/tree/main/.agents/skills/shader
Command: npx skills add https://github.com/DatTran26/KienTruThiHanh --skill ck-shader-dattran26

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Write GLSL fragment shaders to enable fast, GPU-accelerated procedural visuals and generative art without writing boilerplate from scratch.

Core Features & Use Cases

  • SDF-based shapes and distance-field patterns for flexible visuals
  • Noise, fBm, and color space tools for textures and animations
  • WebGL / Three.js shader integration for real-time graphics

Quick Start

Create a minimal GLSL fragment shader and render it on a WebGL canvas to verify it runs.

Frequently Asked Questions about ck:shader

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create GLSL fragment shaders for procedural graphics in Three.js?

To create GLSL fragment shaders in Three.js, you generate code using core patterns like noise, SDFs, and color spaces, utilizing standard uniforms such as u_time and u_resolution for real-time procedural visuals.

What is the best way to generate SDF-based shapes and noise patterns for WebGL?

Generating SDF-based shapes and noise patterns for WebGL involves using GLSL fragment shader conventions with distance fields and fBm noise functions, producing flexible visuals and generative textures without starting from scratch.

Can I use generated GLSL shaders for interactive graphics and visual effects?

Yes, you can use generated GLSL shaders for interactive graphics and visual effects by applying them across WebGL and Three.js contexts, leveraging u_mouse uniforms and animation patterns for real-time rendering.

Do I need to write boilerplate code to render procedural textures on a WebGL canvas?

No, you do not need to write boilerplate code from scratch to render procedural textures on a WebGL canvas; ready-to-use GLSL shader snippets handle standard uniforms and core rendering patterns directly.

How does procedural noise and fBm work in GLSL fragment shaders?

Procedural noise and fBm in GLSL fragment shaders work by computing mathematical noise functions and fractal Brownian motion within the GPU pipeline, generating complex textures and color space animations efficiently.

What are the limitations of using generated GLSL shaders for procedural graphics?

Limitations of using generated GLSL shaders for procedural graphics include confinement to fragment shader conventions like gl_FragCoord and vec operations, requiring WebGL or Three.js contexts to execute the GPU-accelerated code.