geometry-mesh-decimation

Community

Efficient QEM-based terrain mesh simplification.

Authorgregoryraymond
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Quadric Error Metrics (QEM) mesh decimation for terrain LOD generation, enabling reduced triangle counts while preserving coastline boundaries and essential features for terrain rendering.

Core Features & Use Cases

  • QEM-based edge collapse: use vertex quadrics to evaluate and pick collapses that minimize error.
  • Boundary preservation: apply penalty planes to protect coastlines, beaches, and mesh boundaries.
  • Progressive detail support: generate multiple LODs and support adaptive detail strategies for terrains.
  • Rust guidance: outlines data structures and algorithms in Rust for high-performance execution.

Quick Start

Apply the QEM-based simplification to the terrain mesh to generate progressively simplified LODs while preserving coastline boundaries.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: geometry-mesh-decimation
Download link: https://github.com/gregoryraymond/claude-agents-and-skills/archive/main.zip#geometry-mesh-decimation

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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