geometry-mesh-decimation
CommunityEfficient QEM-based terrain mesh simplification.
Software Engineering#terrain#mesh#lod#decimation#quadric-error-metrics#edge-collapse#boundary-preservation
Authorgregoryraymond
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Quadric Error Metrics (QEM) mesh decimation for terrain LOD generation, enabling reduced triangle counts while preserving coastline boundaries and essential features for terrain rendering.
Core Features & Use Cases
- QEM-based edge collapse: use vertex quadrics to evaluate and pick collapses that minimize error.
- Boundary preservation: apply penalty planes to protect coastlines, beaches, and mesh boundaries.
- Progressive detail support: generate multiple LODs and support adaptive detail strategies for terrains.
- Rust guidance: outlines data structures and algorithms in Rust for high-performance execution.
Quick Start
Apply the QEM-based simplification to the terrain mesh to generate progressively simplified LODs while preserving coastline boundaries.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: geometry-mesh-decimation Download link: https://github.com/gregoryraymond/claude-agents-and-skills/archive/main.zip#geometry-mesh-decimation Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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