geometry-triangulation
CommunityMaster polygon triangulation for terrain meshes.
Authorgregoryraymond
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Reference for polygon triangulation algorithms used in terrain and country polygon mesh generation, covering ear clipping, Delaunay, CDT, quality metrics, subdivision strategies, and Rust crate selection.
Core Features & Use Cases
- Ear clipping triangulation for small polygons (20-80 vertices) used in country mesh generation.
- Constrained Delaunay Triangulation (CDT) and Delaunay-based methods for higher-quality terrain meshes with boundary constraints.
- Subdivision strategies to refine triangles for heightmap interpolation and coastal terrain detail.
Quick Start
Demonstrate a step-by-step triangulation of a simple polygon using ear clipping and show a basic example.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: geometry-triangulation Download link: https://github.com/gregoryraymond/claude-agents-and-skills/archive/main.zip#geometry-triangulation Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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