geometry-triangulation

Community

Master polygon triangulation for terrain meshes.

Authorgregoryraymond
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Reference for polygon triangulation algorithms used in terrain and country polygon mesh generation, covering ear clipping, Delaunay, CDT, quality metrics, subdivision strategies, and Rust crate selection.

Core Features & Use Cases

  • Ear clipping triangulation for small polygons (20-80 vertices) used in country mesh generation.
  • Constrained Delaunay Triangulation (CDT) and Delaunay-based methods for higher-quality terrain meshes with boundary constraints.
  • Subdivision strategies to refine triangles for heightmap interpolation and coastal terrain detail.

Quick Start

Demonstrate a step-by-step triangulation of a simple polygon using ear clipping and show a basic example.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: geometry-triangulation
Download link: https://github.com/gregoryraymond/claude-agents-and-skills/archive/main.zip#geometry-triangulation

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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