geometry-marching-cubes
CommunityProduce smooth coastlines with marching cubes.
Software Engineering#mesh#terrain-generation#lookup-tables#coastline#marching-cubes#isosurface#transvoxel
Authorgregoryraymond
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Marching Cubes provides a way to extract a polygonal isosurface from a 3D scalar field, enabling terrain and coastline meshes that smoothly follow the underlying data instead of grid-boundary staircases.
Core Features & Use Cases
- 256-case lookup-based isosurface extraction with deterministic triangulation.
- supports Marching Cubes, Marching Cubes 33, and TransVoxel style LOD stitching for seamless boundaries.
- applies to heightmaps and volumetric terrain to generate watertight coastline and terrain surfaces.
- includes edge interpolation to place vertices along the isosurface for smooth results.
Quick Start
Provide a 3D scalar grid and an isovalue, then run the marching cubes routine to generate a triangle mesh.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: geometry-marching-cubes Download link: https://github.com/gregoryraymond/claude-agents-and-skills/archive/main.zip#geometry-marching-cubes Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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