geometry-marching-cubes

Community

Produce smooth coastlines with marching cubes.

Authorgregoryraymond
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Marching Cubes provides a way to extract a polygonal isosurface from a 3D scalar field, enabling terrain and coastline meshes that smoothly follow the underlying data instead of grid-boundary staircases.

Core Features & Use Cases

  • 256-case lookup-based isosurface extraction with deterministic triangulation.
  • supports Marching Cubes, Marching Cubes 33, and TransVoxel style LOD stitching for seamless boundaries.
  • applies to heightmaps and volumetric terrain to generate watertight coastline and terrain surfaces.
  • includes edge interpolation to place vertices along the isosurface for smooth results.

Quick Start

Provide a 3D scalar grid and an isovalue, then run the marching cubes routine to generate a triangle mesh.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: geometry-marching-cubes
Download link: https://github.com/gregoryraymond/claude-agents-and-skills/archive/main.zip#geometry-marching-cubes

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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