geometry-debugging

Community

Diagnose terrain geometry and optimize VRAM usage.

Authorgregoryraymond
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Mesh debugging techniques for terrain/cliff/beach geometry enable diagnosing geometry problems, interpreting diagnostic output, and validating grid math, including change-detection pitfalls.

Core Features & Use Cases

  • Runtime diagnostics overlays: on-screen or logged diagnostics to reveal verts, tris, and grid alignment.
  • VRAM profiling & grid math references: tools to measure memory usage and validate coordinate math.
  • Change-detection pitfalls awareness: guidance to avoid common Bevy change detection mistakes when editing terrain.
  • Use Case: Imagine iterating on a coastal cliff where the cliff wall protrudes; this skill helps you diagnose the geometry cause through logs and overlays.

Quick Start

Toggle runtime diagnostics overlays and start the cliff mesh generator (gen_cliff_glb) to begin diagnosing geometry.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: geometry-debugging
Download link: https://github.com/gregoryraymond/claude-agents-and-skills/archive/main.zip#geometry-debugging

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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