geometry-debugging
CommunityDiagnose terrain geometry and optimize VRAM usage.
Authorgregoryraymond
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Mesh debugging techniques for terrain/cliff/beach geometry enable diagnosing geometry problems, interpreting diagnostic output, and validating grid math, including change-detection pitfalls.
Core Features & Use Cases
- Runtime diagnostics overlays: on-screen or logged diagnostics to reveal verts, tris, and grid alignment.
- VRAM profiling & grid math references: tools to measure memory usage and validate coordinate math.
- Change-detection pitfalls awareness: guidance to avoid common Bevy change detection mistakes when editing terrain.
- Use Case: Imagine iterating on a coastal cliff where the cliff wall protrudes; this skill helps you diagnose the geometry cause through logs and overlays.
Quick Start
Toggle runtime diagnostics overlays and start the cliff mesh generator (gen_cliff_glb) to begin diagnosing geometry.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: geometry-debugging Download link: https://github.com/gregoryraymond/claude-agents-and-skills/archive/main.zip#geometry-debugging Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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