geometry-mesh-extrusion
CommunityForge cliff walls and coastlines with mesh extrusion.
Authorgregoryraymond
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Procedural mesh extrusion is used to create cliff walls along land-ocean boundaries, hiding abrupt terrain edges and enabling more realistic coastline geometry for terrain systems.
Core Features & Use Cases
- Boundary edge detection to identify cliff-adjacent edges.
- Vertical quad-strip cliff generation with top/bottom vertex pairing for consistent extrusion.
- Smoothing in the XZ plane to reduce staircase artifacts while preserving connectiveness to terrain.
- UV mapping and per-vertex colors for cliff faces, plus degenerate-quad handling and corner filling.
- Offline GLB export with terrain and cliff geometry for multi-LOD coastline meshes.
Quick Start
Run the cliff mesh generator to emit coastline cliff geometry for the current terrain grid.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: geometry-mesh-extrusion Download link: https://github.com/gregoryraymond/claude-agents-and-skills/archive/main.zip#geometry-mesh-extrusion Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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