geometry-mesh-extrusion

Community

Forge cliff walls and coastlines with mesh extrusion.

Authorgregoryraymond
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Procedural mesh extrusion is used to create cliff walls along land-ocean boundaries, hiding abrupt terrain edges and enabling more realistic coastline geometry for terrain systems.

Core Features & Use Cases

  • Boundary edge detection to identify cliff-adjacent edges.
  • Vertical quad-strip cliff generation with top/bottom vertex pairing for consistent extrusion.
  • Smoothing in the XZ plane to reduce staircase artifacts while preserving connectiveness to terrain.
  • UV mapping and per-vertex colors for cliff faces, plus degenerate-quad handling and corner filling.
  • Offline GLB export with terrain and cliff geometry for multi-LOD coastline meshes.

Quick Start

Run the cliff mesh generator to emit coastline cliff geometry for the current terrain grid.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: geometry-mesh-extrusion
Download link: https://github.com/gregoryraymond/claude-agents-and-skills/archive/main.zip#geometry-mesh-extrusion

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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