geometry-coastal-transitions

Community

Realistic coastlines: beaches, cliffs, oceans.

Authorgregoryraymond
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Documents the coastal transition pipeline that converts heightmap terrain into beach slopes, cliff walls, and triangle emission decisions, enabling consistent coastlines in terrain generation.

Core Features & Use Cases

  • Beach BFS & tapering to carve beach zones and gradient transitions.
  • Island protection to preserve geometry on small landmasses.
  • Laplacian smoothing and beach slope application to create smooth coastlines while keeping terrain coordinates stable.
  • Center-fan subdivision and coastal masking for shader-smooth rendering.

Quick Start

Run the coastline pipeline on a heightmap to produce beach_factor, dist_to_ocean, and cliff emission data.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: geometry-coastal-transitions
Download link: https://github.com/gregoryraymond/claude-agents-and-skills/archive/main.zip#geometry-coastal-transitions

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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