geometry-coastal-transitions
CommunityRealistic coastlines: beaches, cliffs, oceans.
Authorgregoryraymond
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Documents the coastal transition pipeline that converts heightmap terrain into beach slopes, cliff walls, and triangle emission decisions, enabling consistent coastlines in terrain generation.
Core Features & Use Cases
- Beach BFS & tapering to carve beach zones and gradient transitions.
- Island protection to preserve geometry on small landmasses.
- Laplacian smoothing and beach slope application to create smooth coastlines while keeping terrain coordinates stable.
- Center-fan subdivision and coastal masking for shader-smooth rendering.
Quick Start
Run the coastline pipeline on a heightmap to produce beach_factor, dist_to_ocean, and cliff emission data.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: geometry-coastal-transitions Download link: https://github.com/gregoryraymond/claude-agents-and-skills/archive/main.zip#geometry-coastal-transitions Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.