geometry

Community

Master terrain and coastline geometry workflows.

Authorgregoryraymond
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Centralizes guidance and standards for terrain mesh generation, coastline/cliff/beach geometry, ocean planes, and map geometry changes to ensure consistent implementation across the project.

Core Features & Use Cases

  • Comprehensive reference for core geometry systems including heightmaps, polygon data, and the offline GLB generation tool.
  • Provides a single source of truth for constants, file inventories, and the geometry pipeline to prevent divergence during edits.
  • Use Case: When modifying terrain or coastal code, load this skill to align changes with the established architecture and asset generation process.

Quick Start

Open the geometry skill and follow the workflow to review core files, validate constants, and regenerate the offline GLB assets if needed.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: geometry
Download link: https://github.com/gregoryraymond/claude-agents-and-skills/archive/main.zip#geometry

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository

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