geometry

Guide centralized geometry generation and coherence for terrain and coastal systems.

Updated Apr 21, 2026
One-click install
npx skills add https://github.com/gregoryraymond/claude-agents-and-skills --skill geometry
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: geometry
Source: https://github.com/gregoryraymond/claude-agents-and-skills/tree/main/skills/geometry
Command: npx skills add https://github.com/gregoryraymond/claude-agents-and-skills --skill geometry

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Centralizes guidance and standards for terrain mesh generation, coastline/cliff/beach geometry, ocean planes, and map geometry changes to ensure consistent implementation across the project.

Core Features & Use Cases

  • Comprehensive reference for core geometry systems including heightmaps, polygon data, and the offline GLB generation tool.
  • Provides a single source of truth for constants, file inventories, and the geometry pipeline to prevent divergence during edits.
  • Use Case: When modifying terrain or coastal code, load this skill to align changes with the established architecture and asset generation process.

Quick Start

Open the geometry skill and follow the workflow to review core files, validate constants, and regenerate the offline GLB assets if needed.

Frequently Asked Questions about geometry

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I maintain consistent geometry when editing terrain meshes across multiple regions?

To maintain consistent terrain meshes across regions, load this skill to review core geometry files, validate constants, and ensure coordinated changes across related files to prevent divergence during edits.

What is the best way to manage coastline and cliff geometry workflows in a large project?

The best way to manage coastline and cliff geometry is centralizing guidance for coastal systems, ensuring consistent implementation of ocean planes and beach features by using a single source of truth for file inventories.

How do I regenerate GLB assets after modifying terrain or coastal features?

To regenerate GLB assets after modifications, follow the skill workflow to review core files, validate constants, and run the offline GLB generation tool to produce updated 3D model assets.

Why does my terrain geometry diverge when editing heightmaps and polygon data?

Terrain geometry diverges when editing heightmaps and polygon data because constants and file inventories are not centralized, which this skill prevents by enforcing coordinated changes across related files.

Can I use this skill to update territory overlays without breaking existing geometry pipelines?

Yes, you can update territory overlays safely by loading this skill to align your changes with the established architecture, ensuring the asset generation pipeline and geometry constants remain consistent.

When do I need to load centralized geometry guidance for terrain and coastal systems?

You need centralized geometry guidance when editing terrain meshes, coastline features, or territory overlays across multiple regions, and when regenerating GLB assets to ensure consistent constants and file inventories.