geometry-blender-mesh-debug
CommunityHeadless Blender mesh debugging for terrain.
Authorgregoryraymond
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This guide provides a scalable approach to debugging large terrain and coastline meshes in Blender, enabling headless analysis of geometry health, vertex colors, UV layouts, and topology without manual inspection.
Core Features & Use Cases
- Headless loading and analysis of GLB terrain meshes
- Vertex color, UV, and topology inspection
- Automated reports on mesh health and possible issues for QA and asset pipelines
- Useful for comparing LODs and validating coastal geometry
Quick Start
Run Blender headless with the included scripts to scan a GLB file and output a structured mesh health report.
Dependency Matrix
Required Modules
numpy
Components
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: geometry-blender-mesh-debug Download link: https://github.com/gregoryraymond/claude-agents-and-skills/archive/main.zip#geometry-blender-mesh-debug Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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