geometry-blender-mesh-debug

Community

Headless Blender mesh debugging for terrain.

Authorgregoryraymond
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This guide provides a scalable approach to debugging large terrain and coastline meshes in Blender, enabling headless analysis of geometry health, vertex colors, UV layouts, and topology without manual inspection.

Core Features & Use Cases

  • Headless loading and analysis of GLB terrain meshes
  • Vertex color, UV, and topology inspection
  • Automated reports on mesh health and possible issues for QA and asset pipelines
  • Useful for comparing LODs and validating coastal geometry

Quick Start

Run Blender headless with the included scripts to scan a GLB file and output a structured mesh health report.

Dependency Matrix

Required Modules

numpy

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: geometry-blender-mesh-debug
Download link: https://github.com/gregoryraymond/claude-agents-and-skills/archive/main.zip#geometry-blender-mesh-debug

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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