geometry-smoothing-subdivision

Community

Smooth coastal geometry with targeted subdivision

Authorgregoryraymond
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Reduces visual staircase artifacts along coastlines by applying Laplacian smoothing to terrain outlines while preserving the XZ geographic alignment of terrain vertices, ensuring satellite textures remain correctly mapped.

Core Features & Use Cases

  • Laplacian smoothing restricted to XZ with Y unchanged to soften coastlines without altering elevation data.
  • Center-fan subdivision to increase mesh resolution in beach and cliff transition zones without creating edge T-junctions.
  • Per-cell subdivision decisions guided by beach_factor and coastal_dist to focus detail where terrain transitions from land to sea.

Quick Start

Apply Laplacian smoothing and center-fan subdivision to coastal terrain meshes to improve silhouette.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: geometry-smoothing-subdivision
Download link: https://github.com/gregoryraymond/claude-agents-and-skills/archive/main.zip#geometry-smoothing-subdivision

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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