geometry-smoothing-subdivision
CommunitySmooth coastal geometry with targeted subdivision
Authorgregoryraymond
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Reduces visual staircase artifacts along coastlines by applying Laplacian smoothing to terrain outlines while preserving the XZ geographic alignment of terrain vertices, ensuring satellite textures remain correctly mapped.
Core Features & Use Cases
- Laplacian smoothing restricted to XZ with Y unchanged to soften coastlines without altering elevation data.
- Center-fan subdivision to increase mesh resolution in beach and cliff transition zones without creating edge T-junctions.
- Per-cell subdivision decisions guided by beach_factor and coastal_dist to focus detail where terrain transitions from land to sea.
Quick Start
Apply Laplacian smoothing and center-fan subdivision to coastal terrain meshes to improve silhouette.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: geometry-smoothing-subdivision Download link: https://github.com/gregoryraymond/claude-agents-and-skills/archive/main.zip#geometry-smoothing-subdivision Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.