geometry-screenshot-iteration
CommunityVisual debugging workflow for terrain and coasts.
Authorgregoryraymond
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Visual debugging protocol for terrain, coastline, cliff, and beach rendering. Covers screenshot capture with camera positioning, artifact identification, GLB regeneration, and the full change-compile-screenshot-assess iteration loop.
Core Features & Use Cases
- End-to-end debugging loop coordinating code changes, compile, GLB regeneration, screenshot capture, artifact reading, and iterative assessment.
- Coordinate-driven testing for multiple coastlines and camera setups, enabling close-up and overview checks across locations.
- GLB regeneration guidance, constants synchronization, and troubleshooting steps to identify and fix visual artifacts.
Quick Start
Start by launching the project in view mode and capturing a baseline screenshot at a chosen coast location.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: geometry-screenshot-iteration Download link: https://github.com/gregoryraymond/claude-agents-and-skills/archive/main.zip#geometry-screenshot-iteration Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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