geometry-screenshot-iteration

Community

Visual debugging workflow for terrain and coasts.

Authorgregoryraymond
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Visual debugging protocol for terrain, coastline, cliff, and beach rendering. Covers screenshot capture with camera positioning, artifact identification, GLB regeneration, and the full change-compile-screenshot-assess iteration loop.

Core Features & Use Cases

  • End-to-end debugging loop coordinating code changes, compile, GLB regeneration, screenshot capture, artifact reading, and iterative assessment.
  • Coordinate-driven testing for multiple coastlines and camera setups, enabling close-up and overview checks across locations.
  • GLB regeneration guidance, constants synchronization, and troubleshooting steps to identify and fix visual artifacts.

Quick Start

Start by launching the project in view mode and capturing a baseline screenshot at a chosen coast location.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: geometry-screenshot-iteration
Download link: https://github.com/gregoryraymond/claude-agents-and-skills/archive/main.zip#geometry-screenshot-iteration

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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