What problem does it solve?
Creating many small game props (coins, crates, lanterns, bushes) one image at a time is slow and inconsistent, and manually slicing sprite sheets into Godot resources is error-prone. This Skill produces an entire pack of small props from a single provider image request and compiles each prop into its own loadable AtlasTexture.
Core Features & Use Cases
- Single-Sheet Generation: Requests one provider source sheet containing the whole ordered prop list on a magenta background, avoiding per-prop image calls.
- Deterministic Atlas Pipeline: Autoslices the sheet, curates candidates, finalizes each prop to its declared slot size, and assembles a fixed-slot atlas with exact regions.
- Godot-Ready Output: Compiles one AtlasTexture
.tres per prop and validates everything through L0-L4 checks including headless Godot loading.
- Use Case: Declare slots for a coin, crate, and lantern in a market scene; the Skill returns three ready-to-use AtlasTexture resources plus the shared atlas PNG and metadata.
Quick Start
Ask the agent to generate a compact prop pack containing a coin, crate, and lantern for your Godot project using the compact-prop-pack asset skill.