What problem does it solve? Game design documents written across multiple sessions drift apart: the same entity gets different stats, items get different values, and formulas get different variables in different GDDs. This Skill catches those contradictions before they poison architecture decisions. ## Core Features & Use Cases - Registry-Driven Scanning: Loads the entity registry (entities, items, formulas, constants) and greps only the GDD sections mentioning registered names instead of reading full documents. - Conflict Classification: Distinguishes hard conflicts, stale registry entries, and unverifiable references, then proposes which document is authoritative based on the registry source field. - Scoped Modes: Run a full scan, check only GDDs modified since the last review, or target a single entity or item by name. - Use Case: After writing a new economy GDD, run the check to confirm item gold values match what the combat GDD already registered, and log any conflicts to the consistency failure log before starting architecture work. ## Quick Start Use $ai-game-studio:consistency-check to scan all GDDs against the entity registry and report any conflicting values.