What problem does it solve?
Game development teams often face costly rework when inconsistent data (like mismatched entity stats, item values, or formula definitions) slips through multiple game design documents (GDDs) and propagates to architecture and implementation. This Skill eliminates that risk by automatically scanning all GDDs against a central entity registry to catch conflicts early, before they require expensive fixes downstream.
Core Features & Use Cases
- Cross-Document Conflict Detection: Compares all GDDs against the central entity registry to find mismatched stats, values, and formulas for shared entities, items, formulas, and constants.
- Efficient Grep-First Scanning: Targets only relevant GDD sections that mention registered names instead of reading full documents, making checks fast even for large design libraries.
- Use Case: After writing a new GDD for a game system, run this Skill to catch any inconsistencies with existing GDDs before moving on to architecture creation, saving hours of rework later.
Quick Start
Use the consistency-check skill to scan all current game design documents for cross-document inconsistencies in entity stats, item values, and formula definitions.