consistency-check

Detect inconsistencies in game design documents against an entity registry.

Updated Jul 4, 2026
One-click install
npx skills add https://github.com/nguyennd93/game_server_studio --skill consistency-check-nguyennd93
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: consistency-check
Source: https://github.com/nguyennd93/game_server_studio/tree/main/.claude/skills/consistency-check
Command: npx skills add https://github.com/nguyennd93/game_server_studio --skill consistency-check-nguyennd93

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

Detects and reports inconsistencies in game design documents, ensuring that your game's design is coherent and accurate.

Core Features & Use Cases

  • Cross-Document Consistency: Scan all GDDs against the entity registry to find inconsistencies in stats, values, and formulas.
  • Grep-First Approach: Efficiently targets conflicting sections without reading the entire document.
  • Conflict Resolution: Identifies conflicts, stale registry entries, and unverifiable references, guiding you to resolution.

Quick Start

Run the consistency-check skill to scan all GDDs for inconsistencies.

Frequently Asked Questions about consistency-check

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I detect inconsistencies in my game design document?

A consistency check identifies conflicts by comparing your game design documents against an entity registry to find conflicting stats, values, and formulas using a grep-first approach.

How do I find stale registry entries in my game design project?

You can find stale registry entries by scanning your GDDs against the entity registry; the consistency check identifies outdated data and unverifiable references, guiding you to resolution.

What is the best way to ensure cross-document consistency across multiple GDDs?

The best way to ensure cross-document consistency is to scan all GDDs against an entity registry, efficiently targeting conflicting sections without reading the entire document.

Do I need an entity registry to check my game design documents for conflicts?

Yes, you need an entity registry; the consistency check requires access to both your design documents and the entity registry to compare data and report findings.

How does a grep-first approach work for game design inconsistency detection?

A grep-first approach efficiently targets conflicting sections in your game design documents without reading the entire document, quickly identifying stale registry entries and conflicting data.