console-clear-logs

Clear the MCP log cache and Unity Editor Console.

Updated May 3, 2026
One-click install
npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill console-clear-logs-rakamenouya
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: console-clear-logs
Source: https://github.com/RakameNouya/MR-Bab_10_and_Kel_3/tree/main/.gemini/skills/console-clear-logs
Command: npx skills add https://github.com/RakameNouya/MR-Bab_10_and_Kel_3 --skill console-clear-logs-rakamenouya

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

Quickly clears the MCP log cache and Unity Editor Console, allowing users to isolate and focus on specific log entries.

Core Features & Use Cases

  • Log Cache Clearing: Removes the MCP log cache, enabling 'console-get-logs' to display only new entries.
  • Console Wiping: Clears the Unity Editor Console, facilitating log isolation for specific actions.
  • Use Case: Before running a test script that generates extensive logs, use this skill to ensure that only logs related to this script are visible, making debugging more effective.

Quick Start

Use the console-clear-logs skill to clear the log cache and console before performing the next test.

Frequently Asked Questions about console-clear-logs

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I clear the Unity Editor Console before running a test script?

To clear the Unity Editor Console, you can use a script that wipes the console and MCP log cache, ensuring only fresh log entries from your test script are displayed. This isolates logs for precise debugging.

Why does my console-get-logs command show stale log entries?

Stale log entries appear because the MCP log cache has not been cleared. Clearing the MCP log cache before running subsequent commands ensures that console-get-logs retrieves only the newest entries generated after the clear action.

What is the best way to isolate specific log entries during Unity debugging?

The best way to isolate specific log entries is to clear both the MCP log cache and the Unity Editor Console before triggering the action that generates logs, removing previous noise and simplifying analysis.

Can I clear the MCP log cache without affecting my current Unity scene?

Yes, clearing the MCP log cache and Unity Editor Console only affects log data and does not modify your current Unity scene. It is a safe debugging step used to isolate log analysis workflows.

When should I clear log caches during a development workflow?

You should clear log caches right before running a test script or performing an action that generates extensive logs. This ensures subsequent log analysis displays only entries related to that specific action.

Does clearing the Unity Editor Console remove the MCP log cache as well?

Clearing the Unity Editor Console using this approach simultaneously removes the MCP log cache. This dual action ensures that subsequent log retrieval commands display fresh entries only, simplifying debugging.