content-audit

Audit GDD-specified content counts against implemented assets and data files.

1|Updated May 15, 2026
One-click install
npx skills add https://github.com/dnkrow/skill --skill content-audit-dnkrow
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: content-audit
Source: https://github.com/dnkrow/skill/tree/main/claude-global/content-audit
Command: npx skills add https://github.com/dnkrow/skill --skill content-audit-dnkrow

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Content-audit eliminates the uncertainty of whether a GDD’s specified content (counts and lists) has actually been implemented in the codebase.

Core Features & Use Cases

  • GDD-to-build inventory comparison: Extracts explicit content counts or enumerated lists from design/gdd files and compares them against what exists in the project.
  • Full audit or targeted audit: Runs a full multi-system audit or limits analysis to a single system name for faster iteration.
  • Gap reporting with prioritization: Produces a gap table and flags HIGH PRIORITY systems based on MVP/Vertical Slice context and implementation status.
  • Optional file output vs chat-only mode: Writes a dated report into docs for full audits, or prints a summary directly when --summary is used.

Quick Start

Run /content-audit with no arguments to generate the full content gap report across all systems.

Frequently Asked Questions about content-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I compare GDD content counts against implemented game assets?

To compare GDD content counts against implemented game assets, run an audit that parses design/gdd systems-index files for explicit counts and lists, then scans relevant file patterns via Glob and Grep to compute specified versus found gap tables.

Can I run a targeted gap analysis for a single game system?

You can run a targeted gap analysis for a single game system by passing the specific system name as an argument, which limits the file scanning and GDD extraction to that system for faster iteration instead of a full-project audit.

What is GDD-to-build inventory comparison and when do I need it?

GDD-to-build inventory comparison is the process of extracting explicit content counts or enumerated lists from design files and comparing them against what exists in the project, needed when verifying levels, enemies, items, abilities, dialogue, and quests implementation.

How do I generate a prioritized content gap report for a vertical slice?

Generate a prioritized content gap report by auditing GDD-specified content against implemented assets, which produces a gap table and flags HIGH PRIORITY systems based on MVP or Vertical Slice context and implementation status.

Does the content audit write report files or only print to chat?

The content audit supports both modes: full audits write a dated report into the docs directory, while running with the summary flag prints the gap analysis results directly in chat for quick checks without file output.

What file scanning methods are used to verify implementation of game design specs?

Implementation verification of game design specs uses Glob and Grep to scan relevant file patterns across design and implementation directories, computing specified versus found gaps for content like levels, enemies, items, abilities, dialogue, and quests.