content-audit

Audit GDD-specified content counts against implemented game assets and scene files.

Updated Apr 25, 2026
One-click install
npx skills add https://github.com/easonlao/jiazi-game --skill content-audit-easonlao
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: content-audit
Source: https://github.com/easonlao/jiazi-game/tree/main/.claude/skills/content-audit
Command: npx skills add https://github.com/easonlao/jiazi-game --skill content-audit-easonlao

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It prevents design/production drift by checking whether GDD-specified content counts and lists are actually implemented in the code and asset tree.

Core Features & Use Cases

  • System-wide or single-system auditing: run a full audit across all systems or focus on one named system.
  • GDD extraction into an inventory table: parses explicit counts/lists from GDD “Summary” sections and related content-count keywords.
  • Implementation scanning of relevant directories: counts implemented scenes, characters, items, abilities, dialogue, and quests using glob/grep patterns and reports gaps.

Quick Start

Run content-audit for a full project inventory by invoking the skill with no arguments (e.g., when prompted, do not provide a system name or flags).

Frequently Asked Questions about content-audit

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I verify GDD-specified content counts against implemented game assets?

To verify GDD-specified content against shipped assets, parse design documentation for explicit content counts and lists, then scan the project's file system using glob and grep patterns to detect build gaps. This generates a deterministic gap report for production planning.

What is a content audit in game production and when do I need one?

A content audit in game production is the process of checking whether design-specified content counts and lists are actually implemented in the code and asset tree. You need one during production, sprint planning, and design-to-implementation alignment to prevent design drift.

How do I perform a gap analysis between game design documents and scene files?

Perform a gap analysis by parsing GDD summary sections for content-count keywords, then running deterministic file discovery via glob and grep across relevant directories. This counts implemented scenes, characters, items, abilities, dialogue, and quests to report missing assets.

Can I audit a single game system instead of running a full project inventory?

Yes, you can audit a single named game system instead of running a full project inventory. The content audit supports both system-wide verification across all systems and focused per-system checks to align design documentation with implemented assets.

Does the content audit require any external dependencies or components?

No, the content audit requires no external dependencies or components to function. It relies solely on parsing design and GDD system documentation and performing deterministic file discovery to generate a gap report format.

What are the limitations of using file system search for game asset verification?

File system search for game asset verification is limited to deterministic glob and grep pattern matching on implemented scene and asset files, meaning it relies on explicit content-count language in GDD documentation and cannot infer missing assets from implicit or undocumented design intent.