create-architecture

Generate a master architecture blueprint from GDDs and system documentation for Godot.

Updated Apr 25, 2026
One-click install
npx skills add https://github.com/easonlao/jiazi-game --skill create-architecture-easonlao
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: create-architecture
Source: https://github.com/easonlao/jiazi-game/tree/main/.claude/skills/create-architecture
Command: npx skills add https://github.com/easonlao/jiazi-game --skill create-architecture-easonlao

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It prevents late rework by turning approved GDDs, system indexes, ADRs, and engine references into a single master architecture blueprint before implementation starts.

Core Features & Use Cases

  • Master architecture generation: Produces docs/architecture/architecture.md as an end-to-end technical blueprint bridging design and engineering.
  • Engine-version-aware validation: Flags high/medium post-cutoff risks by verifying decisions against the pinned engine reference library.
  • Architecture gating and traceability: Builds technical requirements baselines, maps systems to layers/ownership/data flows/API boundaries, audits ADRs for gaps, and lists required new ADRs for coverage.

Quick Start

Run create-architecture in full mode to generate the master architecture document with engine compatibility checks and ADR gap analysis: /create-architecture --review full

Frequently Asked Questions about create-architecture

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a master architecture blueprint from an approved GDD?

To generate a master architecture blueprint, translate approved GDDs and system documentation into a technical implementation plan that maps system layers, ownership, data flows, and API boundaries into a single end-to-end document.

What is the best way to audit ADR gaps before starting implementation?

The best way to audit ADR gaps is to extract and number technical requirements baseline items, map them against existing ADRs, and list required new ADRs to ensure full architecture traceability and coverage before sprints begin.

How does engine-version-aware validation work for game architecture planning?

Engine-version-aware validation works by verifying architectural decisions against a pinned engine reference library, flagging high or medium post-cutoff risks to prevent late rework during game development.

Can I use this architecture generation process for games built on a pinned Godot engine reference set?

Yes, this architecture generation process applies directly to games built on a pinned Godot engine reference set, using loaded engine reference libraries to validate technical requirements and API boundaries.

Why do I need a technical requirements baseline for pre-sprint architecture creation?

You need a technical requirements baseline for pre-sprint architecture creation to bridge design and engineering, ensuring approved GDDs are translated into traceable technical plans before any implementation starts.

What limitations should I expect when mapping API boundaries and data flows to system layers?

When mapping API boundaries and data flows, you must load the complete engine reference library first; without pinned engine references, the architecture gating process cannot accurately flag post-cutoff compatibility risks.