create-architecture

Translate approved GDD requirements into an engine-aware architecture blueprint with ADR traceability.

Updated Mar 28, 2026
One-click install
npx skills add https://github.com/scomofo/dragon-forge --skill create-architecture-scomofo
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: create-architecture
Source: https://github.com/scomofo/dragon-forge/tree/main/.agents/skills/create-architecture
Command: npx skills add https://github.com/scomofo/dragon-forge --skill create-architecture-scomofo

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

create-architecture helps teams avoid starting implementation without a complete, engine-aware technical blueprint that translates approved GDD requirements into concrete layers, modules, data flows, API contracts, and ADR traceability.

Core Features & Use Cases

  • Architecture blueprint authoring: Generates the master document at docs/architecture/architecture.md with layer maps, module ownership, data flow, API boundaries, and principles.
  • Engine-version-aware validation: Loads the pinned engine reference library and flags knowledge gaps and post-cutoff risk domains before recommendations are finalized.
  • Traceability and governance: Audits existing ADRs for engine compatibility and GDD coverage, then identifies required new ADRs and open gaps before code starts.

Quick Start

Use the create-architecture skill in full review mode to generate docs/architecture/architecture.md from the current design registry, engine reference library, and existing ADRs.

Frequently Asked Questions about create-architecture

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I translate approved game design documents into a technical architecture blueprint?

To translate GDDs into an architecture blueprint, generate a master document defining layers, module ownership, data flow, and API boundaries with traceability across design docs and existing ADRs.

What is engine-version-aware architecture planning for game development?

Engine-version-aware architecture planning loads a pinned engine reference library to validate technical requirements, flagging knowledge gaps and post-cutoff risk domains before finalizing your system design.

How do I audit existing ADRs against new game design requirements?

Audit existing ADRs by checking them for engine compatibility and GDD coverage, which identifies required new ADRs and open technical design gaps before code implementation starts.

Can I generate an architecture blueprint for Godot game rebuilds?

Yes, you can generate a master architecture blueprint for Godot game rebuilds by validating design requirements against the pinned engine reference and writing the output to docs/architecture/architecture.md.

Do I need user approval before writing the final architecture.md file?

Yes, the architecture.md file is written only after user and gate-style approvals confirm the technical requirements baseline, risk-domain gap inventory, and required ADR gap listing.