create-architecture

Generates a master game architecture document from GDDs, ADRs, and engine reference data.

13|Updated Jul 30, 2026
One-click install
npx skills add https://github.com/frabcd/codex-ai-game-studio --skill create-architecture-frabcd
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: create-architecture
Source: https://github.com/frabcd/codex-ai-game-studio/tree/main/plugins/ai-game-studio/skills/create-architecture
Command: npx skills add https://github.com/frabcd/codex-ai-game-studio --skill create-architecture-frabcd

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Game projects often jump from design documents straight into code, leaving system boundaries, data flows, and engine-version risks undecided until they cause rework. This Skill turns approved GDDs into a complete, reviewed technical blueprint before any code is written. ## Core Features & Use Cases - Guided architecture authoring: Walks through system layer mapping, module ownership, data flow, and API boundaries section by section, writing each approved part incrementally to docs/architecture/architecture.md. - Engine-version awareness: Reads the engine reference library to flag HIGH and MEDIUM risk post-cutoff APIs and validates every engine call against the pinned engine version. - ADR audit and traceability: Builds a Technical Requirements Baseline from all GDDs, audits existing ADRs for coverage gaps, and lists the new ADRs required before coding starts. - Use Case: After approving GDDs for a Godot 4.6 project, run this Skill to produce the master architecture document, get Technical Director and Lead Programmer sign-off, and receive a prioritized list of ADRs to write next. ## Quick Start Ask the AI to run the create-architecture skill to build the master architecture document from the approved GDDs and engine reference for this project.

Frequently Asked Questions about create-architecture

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a game architecture document from GDDs?

Run this Skill after your GDDs are approved. It extracts technical requirements from every GDD, maps systems into architecture layers, defines module ownership and data flows, and writes the result to docs/architecture/architecture.md with your approval at each section.

What is the difference between an architecture document and an ADR?

The architecture document is the whole-system blueprint covering layers, modules, and data flows. ADRs record individual point decisions. This Skill creates the blueprint and audits which ADRs exist, conflict, or are still missing.

Does this work with Godot, Unity, and Unreal engine versions?

Yes, it reads the engine reference library under docs/engine-reference for the configured engine and pinned version. It flags post-cutoff APIs and HIGH or MEDIUM risk domains so decisions are validated against the actual target version.

What happens if no engine is configured for the project?

The Skill stops and prompts you to run the setup-engine skill first. Architecture cannot be written without knowing which engine and version the project targets, since all decisions are validated against that version.

When should I run architecture creation in the production workflow?

Run it after GDDs are approved and before sprint planning or any coding begins. It must complete, along with required ADRs, test setup, and UX design, before the pre-production gate-check can pass.