create-control-manifest

Generate a layer-organized control manifest from accepted ADRs and technical preferences.

Updated Jul 22, 2025
One-click install
npx skills add https://github.com/MichaelSolati/mkai --skill create-control-manifest-michaelsolati
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: create-control-manifest
Source: https://github.com/MichaelSolati/mkai/tree/main/profiles/game-dev/skills/create-control-manifest
Command: npx skills add https://github.com/MichaelSolati/mkai --skill create-control-manifest-michaelsolati

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Game development teams often have scattered architectural decision records (ADRs), technical preferences, and engine reference docs that are time-consuming to cross-reference during implementation, leading to inconsistent code and repeated architectural mistakes.

Core Features & Use Cases

  • Rule Extraction: Automatically pulls required patterns, forbidden approaches, performance guardrails, and engine API constraints from accepted ADRs, technical preferences, and engine reference docs.
  • Layer Organization: Groups all extracted rules by architectural layer (Foundation, Core, Feature, Presentation) for quick programmer reference.
  • Use Case: After finalizing your game's architecture and accepting all ADRs, use this skill to generate a single control manifest so your team can implement features without digging through multiple documentation sources.

Quick Start

Use the create-control-manifest skill to generate a control manifest from your current accepted ADRs and technical preferences.

Frequently Asked Questions about create-control-manifest

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I consolidate game development ADRs into actionable coding standards?

To consolidate game development ADRs into actionable coding standards, extract required patterns and forbidden approaches from accepted records into a flat, layer-organized control manifest. This eliminates cross-referencing scattered architecture documentation during implementation.

What is a control manifest for game development architecture?

A control manifest for game development architecture is a single flat rules sheet grouping technical decisions by architectural layer. It consolidates accepted ADRs, technical preferences, and engine API constraints to ensure consistent adherence without digging through multiple documents.

How do I generate a control manifest from accepted ADRs and engine reference docs?

Generate a control manifest from accepted ADRs by automatically pulling performance guardrails and engine API constraints from your documentation. The extracted rules are grouped by Foundation, Core, Feature, and Presentation layers for quick programmer reference.

When should I use a control manifest instead of cross-referencing architecture documentation?

Use a control manifest instead of cross-referencing architecture documentation during post-architecture-review workflows. It solves the problem of inaccessible scattered ADRs and technical preferences by providing a single actionable reference that prevents repeated architectural mistakes.

Can I organize extracted coding rules by architectural layers like Foundation and Presentation?

Yes, you can organize extracted coding rules by architectural layers. The process groups all extracted patterns, forbidden approaches, and performance guardrails into Foundation, Core, Feature, and Presentation layers for quick programmer reference during implementation.