What problem does it solve? Game production teams need to convert approved Game Design Documents and architecture decisions into structured, bounded units of work. This Skill automates the creation of epics—one per architectural module—with full traceability to ADRs and requirements, eliminating manual cross-referencing between design docs, architecture files, and requirement registries. ## Core Features & Use Cases - Layer-ordered epic generation: Processes systems in dependency-safe order (Foundation, Core, Feature, Presentation) based on the systems index. - ADR traceability checks: Maps TR-IDs from the requirements registry to Accepted ADRs and warns about untraced requirements before writing anything. - Producer gate review: In full review mode, spawns a producer subagent to validate epic scope against milestone timelines and team capacity before files are written. - Use Case: After architecture review passes for a Unity game project, run the skill on the Foundation layer to generate EPIC.md files and an epics index, each listing governing ADRs, engine risk levels, and requirement coverage. ## Quick Start Ask the AI to run create-epics for the foundation layer using the approved GDDs and architecture docs in this project.