create-epics

Convert game design documents into structured epics and stories.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/igot-ai/os-twin --skill create-epics-igot-ai
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: create-epics
Source: https://github.com/igot-ai/os-twin/tree/main/.agents/skills/roles/game-designer/create-epics
Command: npx skills add https://github.com/igot-ai/os-twin --skill create-epics-igot-ai

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

It converts a game's design document into structured epics and user stories that engineers can implement, ensuring alignment between design goals and development tasks.

Core Features & Use Cases

  • Epics grouping from GDD sections into coherent development goals.
  • Story generation with acceptance criteria and sizing.
  • Dependency and sprint planning outputs.
  • Traceability back to input design artifacts.

Quick Start

Provide your GDD path (for example gdd.md) and run the create-epics skill to generate epics and stories.

Frequently Asked Questions about create-epics

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I convert a game design document into actionable epics and user stories?

To convert a game design document into actionable epics and stories, provide your GDD file path and run the skill to generate structured outputs. It transforms design artifacts like gdd.md into prioritized epics with clear dependencies, acceptance criteria, and a recommended sprint plan.

What is the best way to generate agile sprint plans from a GDD?

Generating agile sprint plans from a GDD involves parsing design requirements and grouping them into coherent development goals. This process outputs a structured markdown file containing epic definitions, sized user stories with acceptance criteria, and a recommended sprint schedule traceable to input artifacts.

Does this epic generation tool work with game-brief.md files?

Yes, epic generation works with game-brief.md files alongside other GDD artifacts. It processes these input documents to extract requirements, then outputs structured epics and actionable stories to the .output/planning/epics-and-stories.md file for engineering teams.

Can I trace generated user stories back to specific game design requirements?

Yes, you can trace generated user stories back to specific game design requirements. The skill preserves traceability to input design artifacts, ensuring every generated epic and story maintains a clear link back to the original GDD sections for alignment verification.

How do I structure game development requirements into epics with dependencies and size estimates?

Structuring game development requirements into epics with dependencies and size estimates requires parsing your GDD sections into coherent goals. The skill automates this by generating stories with acceptance criteria, dependency mapping, and sizing, outputting a complete prioritized backlog.

What limitations exist when transforming a game design document into engineering tasks?

A key limitation when transforming a game design document into engineering tasks is the reliance on well-structured input artifacts like gdd.md. Without clearly defined requirements in the source GDD, the accuracy of generated dependency mapping, size estimates, and sprint plans may vary.