What problem does it solve?
This Skill transforms approved game design documents and architecture decisions into well-scoped epics aligned with architectural modules, preventing unclear ownership, missing requirement traceability, and premature story-level planning.
Core Features & Use Cases
- Architecture-Aligned Scoping: Creates one bounded epic per architectural module across Foundation, Core, Feature, and Presentation layers.
- Requirement and Risk Traceability: Maps requirements to governing ADRs, identifies untraced requirements, and records engine risk.
- Controlled Production Workflow: Applies review modes, dependency-safe processing, approval checkpoints, and standardized epic and index outputs.
- Use Case: After architecture review passes for a Godot game system, use this Skill to define its scope, ADR coverage, definition of done, and next step before breaking the work into stories.
Quick Start
Use the create-epics skill for the specified system, architectural layer, or all eligible layers, optionally choosing full, lean, or solo review mode.