create-epics

Translate approved GDDs and architecture into epics per architectural module.

Updated Apr 26, 2026
One-click install
npx skills add https://github.com/solace-ill/vector-flow --skill create-epics-solace-ill
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: create-epics
Source: https://github.com/solace-ill/vector-flow/tree/main/.claude/skills/create-epics
Command: npx skills add https://github.com/solace-ill/vector-flow --skill create-epics-solace-ill

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill translates approved design documents and architecture into epics—one epic per architectural module—defining scope, governing ADRs, engine risk, and untraced requirements. It does not break epics into stories; after each epic is created, run /create-stories [epic-slug].

Core Features & Use Cases

  • Map GDDs and architecture to named epics per module, with scope, ADRs, engine risk, and untraced requirements clearly defined.
  • Ensure governance and traceability by listing governing ADRs and flagged untraced TRs before epic creation.
  • Provide a layer/system scoped workflow: foundation, core, feature, presentation, or a specific system, with a single epic per target.

Quick Start

Provide the target layer or system and run the skill to generate epics for the corresponding architectural modules.

Frequently Asked Questions about create-epics

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I translate an approved game design document into epics for architectural modules?

To translate approved GDDs into epics, you map the design and architecture to named epics for each architectural module, defining scope, governing ADRs, engine risk, and untraced requirements. This ensures governance and traceability before development begins.

What is the process for mapping architecture and scope to epics by system layer?

Mapping architecture to epics involves targeting a specific layer or system—such as foundation, core, feature, or presentation—and generating a single epic per target module to define its boundaries and risks. This scoped workflow ensures focused module delivery.

How do I ensure traceability for untraced requirements and governing ADRs before creating epic tickets?

To ensure traceability for untraced requirements and ADRs, each generated epic must explicitly list the governing ADRs, engine risks, and any technical requirements that remain untraced before the epic is finalized. This prevents hidden scope gaps during implementation.

Do I need to manually break epics into stories when translating design documents?

You do not need to manually break epics into stories during translation. The process generates one epic per module, after which you run a dedicated command to create stories for each specific epic. This separates high-level module planning from detailed task breakdown.

What are the limitations of creating epics directly from game design documents?

A key limitation is that epic creation only defines the architectural module scope, ADRs, and risks; it does not generate actionable stories, requiring a separate step to break down each epic into implementation tasks. Scope is also restricted to one epic per target layer or system.