create-epics

Generate EPIC.md files from GDDs and architecture documents with risk assessments.

14|1|Updated Apr 12, 2026
One-click install
npx skills add https://github.com/Euraika-Labs/Codex-Code-Game-Studios --skill create-epics-euraika-labs
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: create-epics
Source: https://github.com/Euraika-Labs/Codex-Code-Game-Studios/tree/main/.agents/skills/create-epics
Command: npx skills add https://github.com/Euraika-Labs/Codex-Code-Game-Studios --skill create-epics-euraika-labs

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Translating approved Game Design Documents (GDDs) and architecture specifications into well‑structured epics is time‑consuming and error‑prone, often missing ADR coverage, engine risk assessment, and traceability of requirements.

Core Features & Use Cases

  • Argument parsing & review mode handling – Choose layer, system, or batch processing with flexible review settings.
  • Selective document loading – Fast summary scans followed by full reads only for in‑scope GDDs, ADRs, architecture modules, and engine references.
  • Layer‑aware processing order – Guarantees dependency‑safe creation across Foundation, Core, Feature, and Presentation layers.
  • Epic definition with risk & ADR traceability – Generates detailed EPIC.md files showing governing ADRs, engine risk, and uncovered requirements.
  • Producer gate integration – Uses a sub‑agent gate (PR‑EPIC) to validate scope realism before any files are written.
  • Automated file generation – Writes epic files to production/epics/[epic‑slug]/EPIC.md and updates the master index.

Quick Start

Run $create-epics to generate epics for the current layer.

Frequently Asked Questions about create-epics

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate epics from game design documents and architecture specs?

To generate epics from GDDs, the Skill reads approved design documents and architecture modules to produce EPIC.md files with scoped coverage, risk assessments, and ADR traceability.

What's the best way to structure game development epics across architectural layers?

Structuring game development epics requires layer-aware processing. The Skill processes systems sequentially across Foundation, Core, Feature, and Presentation layers to guarantee dependency-safe epic creation.

Can I trace ADR coverage and engine risks when creating epics?

Yes, you can trace ADR coverage and engine risks when creating epics. The generated EPIC.md files explicitly show governing ADRs, assess engine risks, and highlight any uncovered requirements.

How does a producer gate validate epic scope before writing files?

A producer gate validates epic scope realism by using a sub-agent (PR-EPIC) to review the proposed epics, ensuring scope is realistic before any EPIC.md files are written to production.

Do I need approved GDDs and architecture documents to create actionable epics?

Yes, you need approved GDDs and architecture documents. The Skill performs selective loading to scan GDD summaries, ADRs, architecture modules, and engine references to ensure accurate epic generation.