create-epics

Translate game design documents into bounded architectural epics with ADRs and engine risks.

Updated Apr 15, 2026
One-click install
npx skills add https://github.com/sumilee-pcu/game2026 --skill create-epics-sumilee-pcu
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: create-epics
Source: https://github.com/sumilee-pcu/game2026/tree/main/.claude/skills/create-epics
Command: npx skills add https://github.com/sumilee-pcu/game2026 --skill create-epics-sumilee-pcu

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This skill solves the challenge of bridging high-level game design documents (GDDs) with technical implementation by systematically generating architectural epics that define scope, ownership, and engine risks.

Core Features & Use Cases

  • Architectural Mapping: Automatically maps system requirements to specific architectural modules and governing ADRs.
  • Risk Assessment: Identifies engine-specific risks and untraced requirements before development begins.
  • Use Case: After finalizing a game design document, use this skill to generate the necessary epic structure to ensure the technical team has clear, bounded work packages before breaking them down into individual stories.

Quick Start

Run the create-epics skill for the core layer to generate all necessary architectural epics and update the production index.

Frequently Asked Questions about create-epics

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I translate a game design document into technical epics?

You translate a game design document into technical epics by mapping approved design requirements to specific architectural modules and governing ADRs. This process defines bounded work scope, establishes ownership, and identifies engine-specific risks before development begins.

What is requirement traceability in project management for game design?

Requirement traceability validates game design document requirements against a technical registry before epic creation. This ensures all approved design features are systematically checked and prevents untraced requirements from entering the development pipeline.

How do I generate architectural epics from an approved GDD?

You generate architectural epics from an approved GDD by operating across defined system layers to establish scope and engine risk profiles. This systematically bridges high-level design with technical implementation to produce clear, bounded work packages.

When do I need to assess engine risks for game development epics?

You need to assess engine risks for game development epics after finalizing your game design document and before breaking work into individual stories. Identifying engine-specific risks early ensures the technical team receives bounded work packages with clear architectural boundaries.

Can I map system requirements to architectural modules without writing individual stories first?

Yes, you can map system requirements to architectural modules directly before writing individual stories. The process maps requirements to specific modules and governing ADRs, validating requirement traceability against the technical registry before epic creation.

What are the limitations of automated epic generation from GDDs?

Automated epic generation from GDDs requires an approved game design document and a defined technical registry to function properly. It operates across defined system layers and cannot establish scope or validate requirements if architectural modules or ADRs are not previously defined.