What problem does it solve?
Create-epics eliminates the ambiguity between game design docs (GDDs), architectural ownership, and engineering execution by translating approved design inputs into clearly bounded epics that are governed by accepted ADRs and validated against engine risk and requirement tracing.
Core Features & Use Cases
- GDD-to-epic translation by architectural module: Maps each system to an architectural module and records layer ownership for clean division of responsibility.
- ADR coverage and requirement tracing guardrails: Loads authoritative system lists and architecture boundaries, then checks which TR requirements are traced vs untraced by accepted ADRs.
- Layer-ordered epic creation workflow with gating: Runs once per layer in safe dependency order (Foundation → Core → Feature → Presentation), and uses a producer assessment gate (PR-EPIC) in full mode to avoid unrealistic scope.
Quick Start
Run create-epics with the specific scope you want, for example: create epics for the Core layer using lean review mode.