What problem does it solve?
Game development teams often struggle to convert large, high-level epics into small, implementable developer stories that are fully traceable to design documents and architecture decisions, leading to misalignment, rework, and unclear completion criteria.
Core Features & Use Cases
- Automated Story Decomposition: Splits epic acceptance criteria into sized, typed stories (Logic, Integration, Visual/Feel, UI, Config/Data) with clear implementation boundaries.
- Full Requirement Traceability: Embeds GDD TR-IDs, governing ADR guidance, and control manifest rules directly into each story to ensure alignment with project standards.
- QA-Ready Output: Integrates with QA leads to generate pre-defined test cases for each story, eliminating ambiguity about what "done" looks like for developers.
- Use Case: For a 90s F1 racing game epic covering "car physics", this skill generates individual stories for each physics requirement, each with linked test specs, ADR implementation notes, and dependency tracking.
Quick Start
Invoke the create-stories skill with your target epic slug to generate fully traceable, QA-ready dev stories aligned to your game's GDD and architecture decisions.