create-gdd

Official

Turn game briefs into a complete GDD.

Authorigot-ai
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Creating a high-quality Game Design Document from a game brief is often manual, time-consuming, and prone to inconsistency across sections. This workflow automates extracting pillars from the brief, scaffolding the standard GDD structure, and aligning all sections to the defined pillars for a cohesive design document.

Core Features & Use Cases

  • Prerequisite loading and pillar extraction: Reads project context and the game brief to determine pillars.
  • GDD scaffolding: Generates sections for Game Overview, Core Mechanics, Game Modes & Progression, UI/UX, Monetization, Audio & Visual Direction, and Technical Requirements.
  • Pillar-driven design: Maps mechanics and sections to defined pillars, ensuring alignment throughout the document.
  • Output generation: Writes the final GDD to .output/design/gdd.md and supports iterative refinement.

Quick Start

Provide a game brief or ensure .output/design/game-brief.md exists, then run the GDD workflow to generate .output/design/gdd.md.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: create-gdd
Download link: https://github.com/igot-ai/os-twin/archive/main.zip#create-gdd

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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