What problem does it solve?
Creating a high-quality Game Design Document from a game brief is often manual, time-consuming, and prone to inconsistency across sections. This workflow automates extracting pillars from the brief, scaffolding the standard GDD structure, and aligning all sections to the defined pillars for a cohesive design document.
Core Features & Use Cases
- Prerequisite loading and pillar extraction: Reads project context and the game brief to determine pillars.
- GDD scaffolding: Generates sections for Game Overview, Core Mechanics, Game Modes & Progression, UI/UX, Monetization, Audio & Visual Direction, and Technical Requirements.
- Pillar-driven design: Maps mechanics and sections to defined pillars, ensuring alignment throughout the document.
- Output generation: Writes the final GDD to
.output/design/gdd.md and supports iterative refinement.
Quick Start
Provide a game brief or ensure .output/design/game-brief.md exists, then run the GDD workflow to generate .output/design/gdd.md.