create-gdd
OfficialTurn game briefs into a complete GDD.
Authorigot-ai
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Creating a high-quality Game Design Document from a game brief is often manual, time-consuming, and prone to inconsistency across sections. This workflow automates extracting pillars from the brief, scaffolding the standard GDD structure, and aligning all sections to the defined pillars for a cohesive design document.
Core Features & Use Cases
- Prerequisite loading and pillar extraction: Reads project context and the game brief to determine pillars.
- GDD scaffolding: Generates sections for Game Overview, Core Mechanics, Game Modes & Progression, UI/UX, Monetization, Audio & Visual Direction, and Technical Requirements.
- Pillar-driven design: Maps mechanics and sections to defined pillars, ensuring alignment throughout the document.
- Output generation: Writes the final GDD to
.output/design/gdd.mdand supports iterative refinement.
Quick Start
Provide a game brief or ensure .output/design/game-brief.md exists, then run the GDD workflow to generate .output/design/gdd.md.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: create-gdd Download link: https://github.com/igot-ai/os-twin/archive/main.zip#create-gdd Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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