create-proxy
OfficialGenerate optimized USD render/proxy pairs
AuthorNVIDIA-Omniverse
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Create a low-detail proxy mesh sibling for a high-resolution USD subtree so downstream tools can swap render vs. proxy representations efficiently.
Core Features & Use Cases
- Proxy generation with three strategies: decimate (merge + Topology Simplification), boundingBoxWhole (single AABB), or boundingBoxPerMesh (AABB per leaf mesh).
- USD
purposewiring: tags the source withrenderand the proxy withproxyso Hydra/usdview and DCC pipelines pick the right representation automatically. - Optional variant set swapping: author a
displayPurposevariant set to flip which representation renders without duplicating assets. - Pre-flight safety and verification guidance: includes validation points for missing prims/meshes, existing proxy collisions, edit-target layering issues, and post-run checks (existence, purpose, vertex-count sanity).
Quick Start
Ask your agent to generate a decimated proxy at /World/Asset_proxy and set source purpose to render and proxy purpose to proxy by running the create-proxy skill with sourcePrimPath set to /World/Asset.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: create-proxy Download link: https://github.com/NVIDIA-Omniverse/usd-optimize/archive/main.zip#create-proxy Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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