create-proxy

Official

Generate optimized USD render/proxy pairs

AuthorNVIDIA-Omniverse
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Create a low-detail proxy mesh sibling for a high-resolution USD subtree so downstream tools can swap render vs. proxy representations efficiently.

Core Features & Use Cases

  • Proxy generation with three strategies: decimate (merge + Topology Simplification), boundingBoxWhole (single AABB), or boundingBoxPerMesh (AABB per leaf mesh).
  • USD purpose wiring: tags the source with render and the proxy with proxy so Hydra/usdview and DCC pipelines pick the right representation automatically.
  • Optional variant set swapping: author a displayPurpose variant set to flip which representation renders without duplicating assets.
  • Pre-flight safety and verification guidance: includes validation points for missing prims/meshes, existing proxy collisions, edit-target layering issues, and post-run checks (existence, purpose, vertex-count sanity).

Quick Start

Ask your agent to generate a decimated proxy at /World/Asset_proxy and set source purpose to render and proxy purpose to proxy by running the create-proxy skill with sourcePrimPath set to /World/Asset.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: create-proxy
Download link: https://github.com/NVIDIA-Omniverse/usd-optimize/archive/main.zip#create-proxy

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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