create-stories

Decompose game development epics into traceable markdown story files.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/nevesb/idol-agency-maker --skill create-stories-nevesb
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: create-stories
Source: https://github.com/nevesb/idol-agency-maker/tree/main/.claude/skills/create-stories
Command: npx skills add https://github.com/nevesb/idol-agency-maker --skill create-stories-nevesb

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Turning large epics and dispersed design artifacts into small, developer-ready story files is time-consuming and error-prone; this skill automates the decomposition so work is traceable, testable, and aligned with architectural decisions.

Core Features & Use Cases

  • Break an epic's acceptance criteria from its GDD into sized, traceable story files that embed TR-IDs and governing ADR guidance.
  • Enforce ADR existence, classify story types, generate QA test case templates, and run review-mode gates (solo/lean/full) before writing files.
  • Use case: run after creating epics to produce production/epics/[epic-slug]/story-NNN-[slug].md files and update the epic's Stories table for sprint planning.

Quick Start

Use the create-stories skill to decompose the epic at production/epics/combat/EPIC.md into a set of ready-to-implement story files.

Frequently Asked Questions about create-stories

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I decompose game development epics into implementation-ready stories?

Decomposing game development epics into implementation-ready stories involves reading an epic's EPIC.md, its GDD, governing ADRs, control manifest, and TR registry to break acceptance criteria into sized, traceable story files embedded with TR-IDs and QA test case templates.

What is epic decomposition in software engineering and how does it ensure traceability?

Epic decomposition is the process of breaking large epics into small, developer-ready story files. It ensures traceability by embedding TR-IDs, ADR guidance, acceptance criteria, and manifest versions directly into each generated markdown story file.

How do I generate QA test cases and enforce ADRs when breaking down epics?

To generate QA test cases and enforce ADRs when breaking down epics, the decomposition process enforces ADR existence, classifies story types, generates QA test case templates, and runs review-mode gates (solo/lean/full) before writing the markdown story files.

Can I use this epic decomposition process for sprint planning without a GDD?

Using this epic decomposition process without a GDD is not recommended because the core logic reads the epic's GDD, governing ADRs, control manifest, and TR registry to decompose acceptance criteria into aligned, testable, and traceable story files.

What's the best way to automate story file creation from a game design document?

The best way to automate story file creation from a game design document is to read the GDD alongside the epic's EPIC.md and ADRs, then generate production markdown story files that update the epic's Stories table for sprint planning.

Does epic decomposition work with solo review modes or does it require a full team review?

Epic decomposition works with solo review modes as well as lean and full reviews. The process runs review-mode gates (solo/lean/full) to validate the generated story files before writing them to the production epics directory.