Brayan Neves
Community@nevesb · João Pessoa - PB - Brasil
Agent Skills by Brayan Neves
Showing 72 vetted skills indexed across 1 GitHub repositories.
day-one-patch
Triage P1 and P2 bugs and generate a markdown day-one patch plan.
asset-spec
Generate asset specifications and AI prompts from GDDs, level docs, or character profiles.
gate-check
Checks required artifacts, quality standards, and blockers to validate development phase transitions.
test-evidence-review
Review test files and manual evidence for coverage and completeness.
sprint-status
Read sprint plans and story entries to compute burndown data.
asset-audit
Audit game assets for naming, size, format, and reference compliance.
hotfix
Automate emergency hotfix workflows from severity assessment to post-deploy verification.
team-narrative
Coordinate narrative subagents to produce consistent story content and narrative-driven level designs.
team-ui
Orchestrate game UI design-to-delivery pipelines with staged reviews and accessibility audits.
test-flakiness
Analyze JUnit XML and CI logs to classify flaky tests.
test-setup
Scaffold engine-specific test directories and GitHub Actions workflows for Godot, Unity, or Unreal projects.
dev-story
Loads TR registry, ADR, manifest, engine prefs to implement Logic and Integration game stories with automated tests.
adopt
Audit project artifacts for template compliance and generate a prioritized migration plan.
brainstorm
Transforms loose ideas into a game concept document via interactive sessions.
regression-suite
Map test coverage to GDD critical paths and identify missing regression tests.
changelog
Generate changelogs from git commits, sprint reports, and design documents.
playtest-report
Generate structured playtest reports from raw playtest notes.
team-qa
Orchestrate QA lead and tester subagents to execute sprint testing cycles.
skill-test
Validate Skill Unit frontmatter and instructions for compliance issues.
patch-notes
Generate player-facing patch notes from git history and changelogs.
setup-engine
Configure and pin game engine versions in repository configuration files.
team-polish
Orchestrate cross-disciplinary subagents to polish game features for release quality.
ux-review
Validate UX design documents for completeness, accessibility, and implementation readiness.
skill-improve
Automate test-fix-retest improvement loops for Claude skills in SKILL.md files.