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Brayan Neves

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@nevesb · João Pessoa - PB - Brasil

7Followers
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15Public Repos
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72Published Skills

Agent Skills by Brayan Neves

Showing 72 vetted skills indexed across 1 GitHub repositories.

nevesbnevesb

day-one-patch

Triage P1 and P2 bugs and generate a markdown day-one patch plan.

Community
Advanced
nevesbnevesb

asset-spec

Generate asset specifications and AI prompts from GDDs, level docs, or character profiles.

Community
Advanced
nevesbnevesb

gate-check

Checks required artifacts, quality standards, and blockers to validate development phase transitions.

Community
Advanced
nevesbnevesb

test-evidence-review

Review test files and manual evidence for coverage and completeness.

Community
Advanced
nevesbnevesb

sprint-status

Read sprint plans and story entries to compute burndown data.

Community
Intermediate
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asset-audit

Audit game assets for naming, size, format, and reference compliance.

Community
Intermediate
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hotfix

Automate emergency hotfix workflows from severity assessment to post-deploy verification.

Community
Advanced
nevesbnevesb

team-narrative

Coordinate narrative subagents to produce consistent story content and narrative-driven level designs.

Community
Advanced
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team-ui

Orchestrate game UI design-to-delivery pipelines with staged reviews and accessibility audits.

Community
Advanced
nevesbnevesb

test-flakiness

Analyze JUnit XML and CI logs to classify flaky tests.

Community
Intermediate
nevesbnevesb

test-setup

Scaffold engine-specific test directories and GitHub Actions workflows for Godot, Unity, or Unreal projects.

Community
Advanced
nevesbnevesb

dev-story

Loads TR registry, ADR, manifest, engine prefs to implement Logic and Integration game stories with automated tests.

Community
Advanced
nevesbnevesb

adopt

Audit project artifacts for template compliance and generate a prioritized migration plan.

Community
Advanced
nevesbnevesb

brainstorm

Transforms loose ideas into a game concept document via interactive sessions.

Community
Advanced
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regression-suite

Map test coverage to GDD critical paths and identify missing regression tests.

Community
Advanced
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changelog

Generate changelogs from git commits, sprint reports, and design documents.

Community
Advanced
nevesbnevesb

playtest-report

Generate structured playtest reports from raw playtest notes.

Community
Advanced
nevesbnevesb

team-qa

Orchestrate QA lead and tester subagents to execute sprint testing cycles.

Community
Advanced
nevesbnevesb

skill-test

Validate Skill Unit frontmatter and instructions for compliance issues.

Community
Advanced
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patch-notes

Generate player-facing patch notes from git history and changelogs.

Community
Advanced
nevesbnevesb

setup-engine

Configure and pin game engine versions in repository configuration files.

Community
Advanced
nevesbnevesb

team-polish

Orchestrate cross-disciplinary subagents to polish game features for release quality.

Community
Advanced
nevesbnevesb

ux-review

Validate UX design documents for completeness, accessibility, and implementation readiness.

Community
Advanced
nevesbnevesb

skill-improve

Automate test-fix-retest improvement loops for Claude skills in SKILL.md files.

Community
Advanced