What problem does it solve?
Coordinating narrative design across writers, world-builders, level designers, and art leads is slow and error-prone, leading to inconsistent character voice, lore contradictions, and levels that don't support story beats. This Skill provides a structured pipeline that enforces phase handoffs, user decision checkpoints, and consistency reviews so narrative content is delivered reliably.
Core Features & Use Cases
- Team Orchestration: Spawns and coordinates subagents (narrative-director, writer, world-builder, art-director, level-designer) and provides full context to each role.
- Parallel Workflows & Review Gates: Runs parallel tasks where possible and requires user approval at each phase transition via decision prompts.
- Consistency and Localization Ready: Validates lore consistency, enforces dialogue constraints and string-key formatting, and integrates localization review steps.
- Use Cases: Producing a boss encounter cutscene, drafting faction introduction dialogue and lore, or designing narrative-driven tutorial levels.
Quick Start
Invoke /team-narrative with a concise narrative brief such as boss encounter cutscene to run the full narrative pipeline and capture decision points.