brainstorm

Transforms loose ideas into a game concept document via interactive sessions.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/nevesb/idol-agency-maker --skill brainstorm-nevesb
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: brainstorm
Source: https://github.com/nevesb/idol-agency-maker/tree/main/.claude/skills/brainstorm
Command: npx skills add https://github.com/nevesb/idol-agency-maker --skill brainstorm-nevesb

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Unstructured ideation sessions often produce scattered notes, forgotten decisions, and no clear path from idea to a testable game concept; this skill guides a collaborative, studio-style ideation process and produces a reproducible game concept document. The skill enforces phase gates, asks targeted user questions, checks existing project files, and coordinates director reviews to keep vision, scope, and feasibility aligned. It is designed to help solo developers and small teams move from zero to a documented, reviewable game concept ready for downstream design and prototyping.

Core Features & Use Cases

  • Multi-phase guided ideation: Conducts Creative Discovery, Concept Generation, Core Loop Design, Pillars & Boundaries, Player Validation, and Scope & Feasibility as interactive phases.
  • Collaborative decision capture: Uses AskUserQuestion interactions to capture constrained choices, synthesize a creative brief, lock pillars, and confirm visual anchors.
  • Document generation and gating: Populates design/gdd/game-concept.md from a template, applies review-mode logic (solo/lean/full), and can spawn director tasks for external review when requested.
  • Use Case: Turn a genre hint like "roguelike" or an open prompt into a 3-concept pitch, select and refine one, produce pillars and a core loop, then write a complete game concept document.

Quick Start

Start an interactive session by saying: brainstorm roguelike --review lean to generate a structured game concept and save it to design/gdd/game-concept.md.

Frequently Asked Questions about brainstorm

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I turn loose game ideas into a structured game concept document?

To turn loose game ideas into a structured game concept document, use a guided multi-phase ideation process that captures decisions and populates a reproducible design document with defined pillars, core loops, and scope.

What is the best way to run preproduction concepting for a small indie studio?

The best way to run preproduction concepting for a small indie studio is through interactive phase-gate sessions covering creative discovery, concept generation, and feasibility assessment to ensure vision and scope align before prototyping.

Can I generate a 3-concept pitch from a single genre hint like roguelike?

Yes, you can generate a 3-concept pitch from a single genre hint by initiating an interactive ideation session that refines the open prompt into distinct pitches, then selects and refines one into a full game concept.

Does the game design brainstorming process support director reviews and lean workflows?

The game design brainstorming process supports director reviews and lean workflows by applying conditional review-mode logic, allowing solo or full team reviews, and optionally spawning external director tasks to validate pillars.

How do I define a core loop and player motivation during game ideation?

To define a core loop and player motivation during game ideation, progress through guided phases that establish creative boundaries, validate player motivation, and lock visual anchors into the final concept document.

What format should my game concept document follow for downstream design?

Your game concept document should follow a structured markdown template saved as game-concept.md, ensuring that pillars, core loops, and feasibility assessments are reproducible for downstream design and prototyping.